The Breakthrough of Kampfgruppe Peiper is a solitaire game about the Piper Battles in the Battle of the Bulge. Players form a Piper Combat Team and aim to break through to the Meuse River by December 20 PM. However, as in history, U.S. resistance (mainly engineers) and fuel shortages will be major obstacles. Historical Note: Piper was completely encircled...
Breakthrough Russia (“BR”) is a WWII strategy game that takes players back to the crucial period from Summer 1941 to Summer 1943, when the outcome of the war in the East hung in the balance. A unique chit-pull system determines each player’s resources rather than which units may activate. The game’s tempo is entirely up to the players, who decide on Pass...
2023's revised edition includes concise rules (22 pages) for WWII in a compact 6x9" format. Requires World War II wargame miniatures*, two ten-sided dice, and a tape measure. A few clarifications and updates have been added. 76 AFVs and 20 guns are categorized into 11 armor/penetration levels. Plus 36 pages of Advanced Rules in the 76-page rulebook. You...
Take part in one of the most dramatic airborne operations of the Second World War. In this paragraph-based game you step into the role of a Polish paratrooper from the 1st Independent Parachute Brigade, dropped into the chaos of Operation Market Garden. Through his eyes you will relive the tension, the courage, and the doubt of a soldier fighting far from...
Operation Market Garden Strategic Wargame A strategic level wargame that pits up to five players in recreating the airborne assaults, attacks, and counterattacks that were Operation Market Garden. The game allows for two campaign scenarios where you can either play a historical variant with historical deployment and reinforcements, or a free-flowing...
Brief Border Wars 2 is the second set of four small operational level games on short border conflicts from Compass Games. The game system uses a card-driven system first introduced in Brief Border Wars that models the chaotic, stop-and-start nature of these impromptu wars. Four sets of exclusive rules reflect the peculiar nature of each conflict. Your...
The Evacuation of Zhangjiakou This is a solitaire wargame on the Battle of Maruichi Camp, in Manchuria, from August 19 to 21, 1945. This battle took place after the surrender of Imperial Japan. To allow Japanese nationals in Zhangjiakou to escape safely, the Independent Mixed Second Brigade refused to comply with the demands of Soviet and Outer Mongolian...
Brigadier General An element based World War II miniatures solo wargame with a d6 based system, Regiment & Brigade level battles. Think of yourself as a Colonel or Brigadier General and that your concern is not so much what individual weapons or tactics a unit has but what its function is within your command. It is assumed that you are a solo wargamer and...
World War II Strategy Wargame For 6mm Scale Models These war-game rules for Second World War battles are designed for re-creating historical battles with miniatures in 1/300 or 1/285 scale. The size of forces on each side are typically a combat command or brigade. Such battles were frequently commanded by Brigadier Generals, hence the name of the rules....