Bevrijdingsspel ("Liberation Game") appears to be a relatively scarce WWII Dutch game celebrating the liberation of the Netherlands by the Allies from Nazi Germany. The game consists of a colorful Gameboard with central images of a liberated Netherlands with local Dutch people celebrating with Allied troops, relief convoys of ships, ambulances and food...
Beyond the Rhine: The Campaign for Northwest Europe, September 1944 - April 1945, begins with the German Army reeling from a string of near-fatal defeats, and in full retreat to the safety of the West Wall where it hopes to make a stand. The Allies, flush with victory, believe one more push will bring them home for Christmas. The expected walk-over was not...
Beyond the Urals: Campaign in Russia, 1942 is a two-player strategic-level simulation of a campaign that might-have-been in Russia during World War II. Beyond the Urals postulates that the Germans had defeated the Red Army in their 1941 invasion of the Soviet Union, but failed to force the capitulation of the Soviet Union itself. In early 1941, Soviet...
Beyond the Volga is a two player card driven wargame which covers the action in and around Stalingrad between 19th November 1942 and 2nd February 1943 The game comes with three scenarios: An introductory historical scenario covering the relief operation mounted by Axis forces - Operation Winterstorm A "what if" scenario covering Operation Thunderclap - the...
In late December 1944, the American 7th Army was overextended throughout the French provinces of Alsace and Lorraine, covering for units drawn northwards towards the vicious fighting around Bastogne. Sensing this weakness, German High Command launched Operation NORDWIND to retake Alsace and the French city of Strasbourg. In early January 1945, after...
The Big One was published in Washington Gamer #92 (July-August 1985). It was billed on the cover as "World's Smallest Word War II Game!" It is a very small game on World War II in Europe. Units are of five different types (infantry, mechanized, air, fleet, and garrison), although the first three also have doubled-strength versions. Units can move as far as...
This game is on a single 11x17" map (yet stretches from Portugal to the Persian Gulf) and has 120 counters. It originally appeared in the first issue of GameFix magazine. Billed as the smallest-ever game on the whole of the Second World War in Europe, a pitch that overlooked the 1991 3W release 2WW which also featured an 11x17" map but only 80 counters. It...
In Big Time WW2: Europe, the six major types of combat units which fought across the continent are represented by wooden cubes – infantry, armor, artillery, AAA (anti-aircraft artillery), bombers and fighters. The game is light, playable, dice-driven and features two unique boards – a resource board and a battle board. The resource board confronts the...
From the introduction "This is a simulation game of US strategic bombing raids from England and Italy on 25 February 1944, the last day of the `Big Week' offensive. Two or three players or teams direct the actions of the opposing air forces as they seek to inflict more damage than they suffer in this attritional contest." UB Bombers from England and Italy...
This colorful game of the latest American war machines will prove of interest to young and old alike. There are ten types of pictures. Each player selects 15 at random and places them face down on bingo card. Then turns them face up and by discarding and getting new pictures, tries to create various picture combinations. Highest points awarded for 5...
Hunt down and sink the Bismarck. Three levels of play. In the advanced game, you use miniatures rules for the combat. Hidden movement by the use of separate search boards. The original Bismarck game from AH was remarkable for one reason: the ONLY playing piece that the German player had was the Bismarck! A straight forward move-and-search naval game. If...
Bismarck recreates the British hunt for the German battleship, Bismarck, in 1941. Players are operating blind and are attempting to find (in the case of the British) or avoid (as for the Germans) each other, as the locations of each player's ships are hidden from each other. Searches are conducted à la Battleship by calling out target locations that search...