Bear's Claw is two-games-in-one; featuring two separate and standalone, operational-level treatments of the German advance and the Soviet counter attack from July to August 1941 during Operation Barbarossa. Kiev-Uman covers the action of German Army Group South, from the beginning of Soviet bold counterattack on 26 June led by the Soviet South-Western...
Bear Yourselves Valiantly is the fourth rule set to feature the Look, Sarge, No Charts! rule system. BYV features dynamic mechanics that allow the players to fight the battle, not the rules. In these rules “realism” is gained through simple mechanics that stress the players’ decision making. BYV provides period feel without pages of onerous charts or...
"Beda Fomm: Wavell in the Western Desert, 1941" is a complete historical wargame simulation of the Italo-British Battle of Beda Fomm, fought 5 February 1941. Company and platoon scale units, 1 mile per hex. Each game turn is 1 hour. One of GDW's Series 120 games, a line of introductory wargames spanning various historical eras. The games in the series had...
The SituationOn December 9th, 1940, the British Western Desert Force launched their first offensive of World War Two, catching the Italian 10th Army completely off guard. Although greatly outnumbered, the British dominated by outmaneuvering the Italians with their superior armored vehicles. In the battles of Sidi Barani, Bardia, Tobruk, and Mechili, the...
The BAPS booklet is 75 spiral-bound pages with a card-stock cover and two, letter-sized chart cards, one for infantry actions and one for vehicles and artillery. The rules were designed for WWI to the present; however, they work equally well for any "smokeless powder" era, including the Spanish Civil War, Mexican Punitive Expedition, Spanish-American War...
Commonwealth Skirmish Scenarios This book contains 14 scenarios suitable for use with any set of WWII skirmish rules. The scenarios are presented for use with Soldat II, but we have included a conversion chart for the following rules: Arc of Fire, BAPS, Battlefront, Battleground, Disposable Heroes, Final Combat, Nuts, and Rules of Engagement. Operation...
Beer & Pretzels Game - WWII Micro Armour A great way to test the rules and get a feeling for them before buying the full rulebook. Tank rules organized in such a way that players can learn how to play WWII Micro Armour: The Game. Once acquainted with the mechanisms of the game, players will be ready to use all the elements of WWII combined arms warfare...
With Before the War, rewrite history. In this historical management game, take on the role of a nation. Negotiate, develop your country, distinguish yourself, but maintain global balance during tumultuous periods in history. The historical references and elements are validated by the Center for Studies on War and Society (CEGESOMA). This game immerses the...
The first main release of Game Production Workshop LLC's "Operational Combat Model System" (OCMS) series following the earlier release of the introductory game Auspicious Beginning. The Beginning is designed to allow players to examine and experiment with the military events and conditions in the Polish campaign and in the West from September 1939 through...
Game in the Hotspur Book for Boys, a 1980 children's Annual. Three different routes lead to the general's HQ. Players dice for starting route. Those starting from routes A or B are Allied Agents. Those starting from Route C are the Gestapo. The game is a simple roll and move game where you must follow instructions on special squares. Unusually for these...
10 May 1940: a handful of German troops landed atop Belgium's strongest fort using gliders (painted light blue underneath to match the sky) and took it out. This two player game simulates this key event in the fall of France. Each turn is 10 minutes and each ground unit is about 10 men. This is a postcard game that was released from LPS POCKET BATTLE game...
WWII European theater conquest game. Modeled closely on the Axis and Allies system with 3 levels of complexity. The first level being slightly more complex the Axis and Allies. Adding more units types, rules and complexity all the way up to level 3. Key variations from Axis and Allies include many more unit types, rail movement, Petroleum Production...