Battle Command is a strategy-based World War II game. The game is set at the beginning of World War II and accommodates two to six players as both Axis & Allied powers. The year is 1939 and Europe is on the brink of war. You play the role of an Axis or Allied commander of a country of your choice, setting out to win individual battles. The scenes take...
Based on the Fast Action Battle (FAB) Series, designer Rick Young has reimagined the best parts of FAB to introduce a new game system: Battle Command. The goal of the Battle Command system is to provide a way for various conflicts across different eras to be fought with minimal time wasted on setup and complex rules, making this both a great introductory...
Battle Cry! is a man-to-man wargame covering infantry battles on a tactical level between US Marine units and the Imperial Japanese army units. The scale is 10 metres from hexside to hexside and each counter represents a single infantry. Four maps are provided which simulates the typical terrain found in the Pacific War. The maps include a beach map...
Battle for Arnhem is a low-complexity board-wargame on Operation Market-Garden. Designed for two players or solo play. The Allied player drops his paratroopers ahead of the ground advance, hoping to capture key bridges and cities. Meanwhile the tanks roll in from the south and fight their way through the German counter attack. This is a small game with...
The Battle for Cassino: Assaulting the Gustav Line, 1944, is a two-player company/platoon level simulation of the third Allied attack on the German Gustav Line around Cassino which occurred in March, 1944. The game was first published in Strategy & Tactics magazine #71. The game makes extensive use of Artillery and, because Cassino Abbey was at the top of...
Battle for China is an intermediate-complexity wargame, designed by Brian Train, of what that people call their "War of Resistance Against Japan," specifically covering the struggle from the initial Japanese invasion in July 1937 to the end of 1941. The game is for two players, one directing the military forces acting to defend China against the Japanese...
Battle for China is a board game simulation of the War of Resistance against Japan from the initial Japanese invasion in July 1937 to the end of 1941. The game is designed for two players, one directing the military forces acting to defend China against the Japanese invaders (the Chinese Player) and the other the forces of Imperial Japan (the Japanese...
More Battle for China is an expansion set for Battle for China, a simulation game on the "War of Resistance Against Japan", produced by the Microgame Design Group in 1999. The original game covered the period from 1937 to 1941. This expansion kit covers the period from 1942 to 1945, completing the Pacific War, and on into the 1945-49 Civil War period....
A simulation of the Soviet offensive against Finland in the summer of 1944. The Soviet player must defeat Finland as soon as possible within a limited timeframe so that the Red Army can return to the decisive direction of the war, the Bagration offensive in June-July 1944. Historically, the Soviets achieved a marginal victory—the Finnish had to withdraw...
Battle for Germany game is small, it only takes about three to four hours to play for players of normal skill and luck. The game starts in December of 1944 with the Ardennes Offensive (a variant allows the German player to skip this and save his strength). As a two-player game, it is interesting in that each player plays both an Allied army (Western Allies...
Battle for Germany Deluxe Edition - The Destruction of the Reich, Dec.1944-May 1945. This will be an update of the several previous editions. It will retain the original map, counters, and rules with a graphic update and enlargement to a full-size game board and larger counters. New content includes optional rules and counters from the 1995 DG edition and...