Corps to Army level, 36 mis/60 kms per hex, 20-day turns, no Finnish front. Russian units start face down, and there are 3 different order of battle possibilities: 1. Historical - 3/6 chance, as I remember. 2. From Budyonny's Stables - 2/6 chance: What if the Bolshevik traditionalists *had* completely overthrown Tukhachevsky's modern, mobile doctrine *and*...
"Barbarossa: Game of the Russo-German War 1941-45" On 22 June 1941, the German Wehrmacht invaded Soviet Russia in an operation code-named Barbarossa. Barbarossa is a Strategic level, two-player, Corps-level board wargame simulation of the four year struggle of the East Front War in the Soviet Union. The Axis Player takes the role of the German High Command...
GMT's fifth epic game in its award-winning series of east front games, Barbarossa: Kiev to Rostov. This is a two-player, or two-team, operational level game depicting the battles of the southern wing of the Axis invasion of the Soviet Union during 1941. This game picks up where an earlier game in this series, Barbarossa: Army Group South, left off. It...
My proposed successor to a Moscow-Campaign-scale/-type game, Barbarossa's Climax: Moscow 1941, available as a free print (off, assemble,) and play game at www.CoatneyHistory.com/BarbClim.htm . As relatively simple as it is, it is still a 4-player afternoon-and-evening - weekend - game. There *is* a system-introducing Battle for Tula subgame with it (like...
A solitaire game simulating the Nazi-Soviet conflict on the Eastern Front from 1941 to 1945. The Player moves the German forces against a simulated Russian enemy. As time passes the Nazi forces gradually weaken, while the Soviet counter-attacks gather pace. Each year is split into 3 turns: Winter, Summer and Autumn. Game starts with Summer 1941 and ends at...
On June 22, 1941, before dawn, German tanks and guns began firing across the Russian border. It was the beginning of Hitler's Operation Barbarossa, one of the most brutal campaigns in the history of warfare. Four years later, the victorious Red Army has suffered a loss of seven million lives. The Barbarossa campaign included some of the greatest episodes...
The Basic Fighter Combat Manual is a WWII air-to-air combat simulation published by Lou Zocchi in 1976. According to the author, Basic Fighter Combat is intended as a training device for Gamescience's Advanced Fighter Combat Game. Planes included the basic game: SPITFIRE, P-51 MUSTANG, P-40 KITTYHAWK, F4F-3 WILDCAT, BF 109 E-3, Me 262 SCHWALBE, MACCHI 202...
A boxed set combining Lou Zocchi's venerable miniatures rules, the rules from the Basic Fighter Combat Manual and the Advanced Fighter Combat book, together with a square grid mapsheet and laminated cardstock pieces for those who wish to play the rules in boardgame form. For two or more players. The Basic Fighter Combat Manual was originally published as a...
A supplement to the Basic Fighter Combat rules, Advanced Fighter Combat gives gamers nine more fighters and fifteen additional performance logs as well as more bombers, greater realism, math elimination tables and a campaign game system. The equipment in this set can be used with the basic game by players who prefer simple games, or the basic game...