The Big Blue is a supplement for the original Baptism of Fire skirmish rules set in North Africa, 1940-1943. Contains lots of army lists and generic scenarios, with lots of information regarding gaming in North Africa. This supplement is useful for other rules as the army lists and scenarios can be used (ignore the points costs). —description from the...
From the publisher's Website Baptism of Fire II, BoF II, is a complete revision and overhaul of the original ‘Baptism of Fire: World War II Skirmish Wargaming’ (BoF) and ‘Wild Fire’ (WF) miniature wargames. The result will seem familiar to players of these first games, but in many of the mechanisms and details there has been change. The changes have made...
A development of the philosophy that started with BoF I, it features an all new game engine based on real world theories and training doctrines proven in combat. Elegant in design, the rules allow you to focus on commanding the men, leading the action, and coming to grips with the chaos and uncertainty of combat. Baptism of Fire III has been designed with...
Barbarossa is set in a fictional Second World War setting in which cute German military girls rush against Moscow to defeat the evil magician Stalin. The game uses the in-game deck-building mechanism from Dominion – that is, each player starts with a small deck of resource cards and during the course of the game one buys cards from an open card pool to...
This is one of a very popular series of games from GMT covering the first months of the invasion of the USSR; units are battalions through divisions, hexes are about 5 miles, and turns are two days. The system encompasses (as of 6/2001) Barbarossa: Army Group North (2000), Barbarossa: Army Group Center (1998), and Barbarossa: Army Group South (1996)....
June 1941 -- the German juggernaut rolls over the Soviet Army. As the tally of encirclements and surrenders mounts, the German advance appears unstoppable to Hitler and many others. However, the officers and men at the front are beginning to have serious misgivings -- not in themselves, but in the pre-war intelligence estimates that they had received. They...
Brief as in both speed of play and File or Case or ... Dossier. :) VERY small footprint Barbarossa game. Like Philip Sabin's classic Eastern Front, only **3** hexes from Warsaw to Moscow, although a different configuration of those. 4 2-month turns, basic hex and counter dice-resolved combat odds system. But lots of combat options including Pressed Attack...
From Panzerschreck Magazine #3 (Fall 1999). Barbarossa Campaign (solitaire, strategic level WW2 east front). Components: 8.5" x 11" map, 186 counters, Economic Display, Reference Sheet, Initiative Index Track, Time Record sheet, 30 Event cards, 51 Economic chits, rules. Description: The player (Axis) launches "Operation Barbarossa" in this strategic level...