This is the fourth game in the series of "Scarlet Envelope" games. “The death of Janice Ward, a young mother of two and a waitress at Stanley’s Diner, is being investigated in connection to similar cases in the state...” In this murder mystery game, you work as a cop in the fifties. Bring justice to the victims of a serial killer who clearly has a thing...
This is the second game in the series of "Scarlet Envelope" games. This tabletop escape room mystery takes place in Paris, 1899. Colette, a gorgeous cabaret dancer, disappears. Her dressing room is full of confusing leads: among the jewelry and love letters, you find a threatening note and some truly unexpected things from the past. Who is she..? Find...
The third game in the Scarlet Envelope series. If you love detectives and sci-fi, this tabletop escape room by Scarlet Envelope is for you. The year is 2220, a century into human colonization of Mars. Your spaceship picks up the distress call from a Martian spy who has discovered a dark secret that can stop the war between Earth and Mars! Now, encrypted...
Scarlet Envelope is a series of Canadian-made mail-in games with an escape room feel. Chapter One includes 13 games (envelopes) full of engaging brainteasers with web & video integrations. "Newspaper: Introduction to Mysteries" is the first game in the 13 series that gets you familiar with codebreaking and gives you teasers of the storyline-based games...
In "The Game of Scattergories," published in 1988 by Milton Bradley, each player fills out a category list with answers that begin with the same letter. If no other player matches your answers, you score points. The game is played in rounds. After 3 rounds a winner is declared, and a new game can be begun. Scattergories is a commercial version of an old...
All players play simultaneously. Each of the 36 tiles has symbols on both the front and the back. There is never a duplicate symbol on either side. One player rolls the dice, which tells the players which of the symbols is being searched for in this round. Now all players may quickly grab two tiles with each hand for one! Then it is checked who has grabbed...
In Schnattergei, you need to call out the right words at the right time — and know when to hit the deck! To start, deal each player a deck of 25 face-down cards. Cards show one of seven items on them — banana, strawberry, elephant, cocoa, carrot, bell pepper, or schnattergei (this being a chatty parrot) — with each item being in one of four colors: yellow...
Schrödinger's Cat in a pocket-sized game of curiosity that unfolds in ten minutes and stretches beyond the natural lifespan of the players. Equal parts infinite and intimate, two players, or two teams, take on the role of either the Cat Wrangler or the Scuba Master, making permanent, irreversible, life or death choices for their cat. Their goal, of course...
In what is perhaps the most painfully titled game of 2011 – Schuhbidu from designers Christian Barnikel and Heike Rosskopf – players are tasked with the challenge of outwitting a shoe goblin and reassembling four pairs of shoes. At the start of the game, each player secretly draws four of the 48 shoes from the bag. Then all players simulatenously release...
None of a Kind, a.k.a. Schwarz Rot Gelb, is a quick-playing pattern-building game — well, anti-pattern-building really. The game includes 80 color cards and 30 point cards (valued -4 to 10); each color card has 1-4 words on it, with the words being one of five colors but printed in one of the remaining four colors. Thus, the card might have "Gelb" (yellow)...