Memory Mayhem is a real-time, chaotic twist on classic Memory. Using a standard deck of cards, 2–6 players race to find matching pairs in a messy, overlapping spread. Mayhem unfolds in real time, you'll need quick hands and a sharp memory to keep up. Players flip two cards at once, announce matches, and collect pairs in front of themselves. Unmatched cards...
Mennonite Manners is a simple fun and crazy dice party game. All you need is a sheet of paper per player, one pencil, and one six sided die. The first player to write out the numbers 1-100 wins. Place the pencil in the middle of the playing area. Players each roll the die in turn until someone rolls a six. That player takes the pencil and starts writing...
Based on rules published by MindSports.nl: Mephisto is a puzzle game played by virtually any number of players. It requires a double-six domino set, five uniquely distinguishable pawns, five corresponding dice, and a one-minute timer. The playing area is made by laying all twenty-eight dominoes face up into rectangle of 7x8 squares. Other than the...
Is Merchants of Amsterdam, players are attempting to be in first or second place majorities in a variety of categories throughout the game. These include commodity markets, trading colonies, and warehouses in Amsterdam. On a player's turn, that player draws three cards and decides how to resolve them for the turn. A player can either remove the card from...
Parker Brothers' Merlin was a hand held electronic game following in the footsteps of Simon, which had been introduced a year earlier by rival game company, Milton Bradley. Many of us who were kids in the seventies will remember its distinctive red plastic, telephone-shaped appearance. Although less colorful than Simon, Merlin featured six different games...
Merlin stole a spellbook to his father then was captured by the witch. His friends, Viviane, Lancelot, Guinevere and Arthur went looking for him and were able to deliver him ... Remains to reach the village of Broceliande to give the spellbook back to its owner but they are pursued by the monstrous cat Morpnage ... In this game, players join forces to lead...
Guess what's behind the clues! A range of puzzles in pictures that allows children to develop their observation and deduction skills. Three are 42 cards with three fun and colorful illustrations on one side of the card and the answer on another side of the card. Which child will be the fastest to guess the answer? Player with the most guessed cards at the...
Guess what's behind the clues! A range of puzzles in pictures that allows children to develop their observation and deduction skills. Three are 42 cards with three fun and colorful illustrations on one side of the card and the answer on another side of the card. Which child will be the fastest to guess the answer? Player with the most guessed cards at the...
Guess what's behind the clues! A range of puzzles in pictures that allows children to develop their observation and deduction skills. Three are 42 cards with three fun and colorful illustrations on one side of the card and the answer on another side of the card. Which child will be the fastest to guess the answer? Player with the most guessed cards at the...
Mes Amis Sont... is a fast paced deduction / trivia party game where 2 teams of players compete in real time to guess what people searched online. All search engines have now an autocomplete feature and the designers have browse the web to collect the best autocomplete ends of the questions people asked the internet. Will you be able to guess what people...
Demo version of the game Mes Amis Sont... In Mes Amis Sont... a referee reads the beginning of an Internet search, for example "How to pretend to..." and off we go: 2 teams have 40 seconds to guess the different automatic suggestions seen on the search engines . Think like the Internet and you will be rewarded! Mes Amis Sont... is inspired by the Internet...