The Geek is a BoardGameGeek inspired Pretense role card, that's only available in the BGG Store. The card states "If another player visits BoardGameGeek.com, you may take their role card." Players need to sneakily convince another player that they need to look up a rule clarification, game rating, or anything else BGG related in order to steal their role...
Game Rover is the first game designed to play with your best friend (the one who was looking at you longingly on family game night). In this fast-paced game, players draw a card, set a timer, and have 60 seconds to keep drawing cards and trying to get their dog to do as many trick as they can before time runs out. Rules are written in both people and dog's...
In this game, you must use an increasing number of words within a 1-minute blether. You are rewarded by using more words and by impressing your fellow players, who judge & reward your performance relative to someone else. After everyone has blethered four times, the 2 players with the most cards have a final blether-off and everyone else communally...
In Catalonia, building castells (human towers) is more than just tradition — it’s an act of courage, trust, and coordination. In this game, you and your teammates form a human tower team performing in front of a packed square, just like in a real festival. Without speaking, in real time, and with full cooperation, you must prove you’re a well-synchronized...
Description from the publisher: Gämsh Alpin is a fast card game for teams of two whose communication is on point. Thus, the game works only with 4 OR 6 players, not 5. Before the game starts, each team of two players secretly agrees on a signal — a wink, a gesture, a word, whatever — they will use in the game. This signal should be clear enough for the...
Players are "bosses" of organized crime in Chicago during the Prohibition era. Rival gangs fight over Speakeasies, Gambling Joints, and Protection Rackets. They try to direct the public into their "stablishmunts", whilst keeping the donut-boys-in-blue out. Using their Racketeers, Thugs and Vamps the players try to obtain joints and make money from the...
Garden in Time and Space is a real time co-operative roll and write PNP game. Players need to irrigate all their flowers in very limited time. But please notice, there will be portals appear in your garden and disturb your plan. In the game, simultaneously, players repeatly roll their dice to determint which type of waterpipe they can draw on their own...
Gardeners is a simultaneous cooperative game played silently and in real time. In less than 15 minutes, players must succeed in arranging as many gardens as possible, always composed of the same 36 tiles, but responding to different rules from one round to another. Everyone must deduce the rules in force by observing where the tiles are placed and from...
Gardeners társasjáték 4000 Ft-tól! - 1 felhasználó árulja ezt a játékot!
Nowadays everybody seemed to forget that the first beast to be tamed by a man wasn't a dog or a cat, or even a horse — it was a dragon! It gave it's master assistance in finding food as well as protection. And the worthiest man was the one who owned five dragons. In order to tame them you have to be fast, attentive and fast-witted. Complete the tasks on...
You blatantly lied on your CV and got hired by the world's best Gear Moving Factory. It is your first day at the job and the boss is smelling something fishy about the new recruits. He places you in the Ultra Modern Testing Grounds to test your skills. The one who ends up the best will start working... for others, tough luck. Pick up gear tiles as quickly...
This escape game is all about a surprising last will and a mysterious mansion. The players take on the role of Emma Hart, who unexpectedly inherits the entire estate of deceased film icon Violet Hayward. The players explore the mysterious Holborn Hall estate together and have to solve various tasks. The exciting journey leads through the mansion's rooms...
Spook alarm! Call the ghost hunters! Restless spirits are everywhere in Geisterfalle and only the players can stop them. Each player has a ball track and three ghost-trapping balls in front of them; these balls must be rolled into the holes of the ball track to capture the ghosts. Whoever does so first yells "Stop!", which ends the round. Players score...