London, 1889: A burglary has been committed at a lord's home on the famous Baker Street! Sherlock Holmes is too busy, so he asks you to investigate in his place... Interrogate the suspects and unmask the culprit before his return. In this adventure, you'll need to observe, manipulate objects, and solve puzzles just like in a real escape room to crack this...
Escape Game party: Traque au Far West: play an adventure in 60 minutes. The notorious criminal Lucie June has just been arrested by the sheriff after years on the run! You must escort her to the courthouse. However, the journey is going to be eventful… In this adventure, you will have to observe, manipulate, and solve puzzles, just like in a real escape...
A complete kit to organize a puzzling escape game evening with friends, in one of the most oppressive worlds: that of psychiatric hospitals. The director of the asylum has been kidnapped by a madman: your team of psychiatrists has one hour to find him by following the rules imposed by the psychopath. But are you sure that you and your colleagues are not...
Escape Game Puzzle - Les Catacombes: A UNIQUE ADVENTURE! Paris, 1782. You are tasked with reinforcing old stone quarries. Unfortunately, on your very first day, you get lost in the tunnels and stumble upon a chamber filled with bones: the catacombs! A rockfall blocks your exit. Your only clue is a mysterious notebook. Your only chance: carefully observe...
A complete kit to organize successful escape game parties with the family. You have one hour to escape from the village you have just looted and which is surrounded by your enemies! —description from the publisher Contents: - A booklet with indications on the scenario, reminders of the rules and answers to puzzles and other games. - 72 puzzle cards - 10...
During a strategic and diplomatic meeting between the delegations of each opposing power in Westeros (the King in the North and the Mother of Dragons), the castle is attacked by the White Walkers. Your time is running out as the ice boulder blocking the room entrance is is gradually melting. A secret passage out of the room is hidden somewhere, will you...
Three precious jewels have been stolen from history by our enemy, Mr. X, and have been locked up safely in the Royal Museum. These need to be returned to their correct time periods, or else a time paradox might occur. We need you to do the impossible… break into one of the most well-guarded museums on the planet. We have a team assembled to help, but it...
The other agents who have been assigned this mission have all vanished. It has become a bit of a curse and now it is your turn to answer the call. We have all heard of vampires, but very few of us actually believe in them. Bram Stoker did and he set his famous novel in the very area you are set to explore... for good reason. Your mission is quite simple....
The sun is shining, the birds are cheerfully singing, and outside you can hear your friends having fun... In less than an hour, they’re all heading to the swimming pool together. But you just had to get caught while you were… Well, you weren’t really doing anything you weren’t supposed to… not really. And now here you are, stuck in Mr. Snoozel’s stuffy...
You feel the straw tickling your nose… You stretch, blink yourself awake, and look around. Misty was here just a moment ago. You were cleaning her stall and then… oh right... now you remember: you must have dozed off in the straw. While you were sleeping, someone locked the stable gate. There are worse places to be stuck than among your horse friends… but...
You blink. A moment ago you were still in the museum, standing just a little closer to the masterpiece than the guard appreciated. And now? You look around… and realize you’re inside the painting. Lisa studies you with a curious gaze. Behind her, you spot cryptic symbols, wondrous machines, and notes that seem to spill straight from Da Vinci’s mind. As if...
Where... am I? You wake up with your head pounding. Lights flicker around you, strange sounds echo through the room... and who are they? Or rather: what are they? Two figures with odd protrusions on their heads stand with their backs turned to you. You have no idea whether they mean harm, but let’s be honest — they definitely didn’t ask before dragging you...