Over The Trenches: WWI Air Combat Rules: Tactical World War I air wargame designed for deep 3D immersion. Utilizing a physical brick height system, players manage up to 20 altitude levels where climbing and diving are vital. Rewards altitude and positioning, allowing skilled pilots to react to enemy moves. Features gun jam mechanics and detailed component...
This Milton Bradley Game (#4168) was produced in 1918 after America entered WWI. The cover artwork of American soldiers in the field in Europe is superb, but the game itself is simple. It comes with 10 counters (5 of each color) and 1 dial. The game board features 5 lines of 26 dots on each line. The object of the game is to capture your opponent's men....
A game of the 1918 campaigns on the Western and Italian Fronts during World War One, using units that are mostly divisions and brigades, with two-week turns, and maps at 16 miles per hex. Optional scenarios extend the war into 1919-1920, and allow Over There to be mated with the game March to Victory: West Front 1914-1916 to play out all of World War One...
From the rules: A tactical study of warfare in the era of the First World War. OVER THERE allows the player to fight every aspect of land combat during the first two decades of the 20th Century. Poison gas, machine guns, aircraft, tanks, trenches and barbed wire are all accounted for in this accurate but easily learned format. Organizations for all major...
Pantsertrain! Free Ride is a fast tactical wargame in one page! Build your own armored train and let it rail you to victory! Find the most unbalanced railcars combination or try winning a duel via exotic build! No matter where you are or where you go - split page in two and play, needing nothing more than a pencil and an eraser. Have a nice ride!...
Panzertrain! is a light armored train wargame set in an alternative WWI aftermath. A simultaneous activation system and minimal dice rolling cement this game as a fast, brutal, and tactical experience of railway warfare. Build your own custom armored train and lead it to victory! With a wide variety of armed and support wagons, optional rules for special...
Thin-card covered booklet of rules for a campaign game based on the Aerial Dogfight Rules 1916-18 - to be used to follow a campaign for just a single squadron v squadron or involving multiple squadrons or 'airforces'. It uses map movement for aircraft until combat occurs or an objective is reached where individual aircraft (presumes scale models but could...
A game about treaty of Versailles. 10 country try to win the peace. Each one has to achieve some war goal in three domains SDN, Territories and Reparations. You gain some PV for submitting your propositions to other country after a time of deliberation. Each turn after a random event, each country decide with which other contry they will talk, talk are...
The Player's Guide contains articles that describe tips, tactics, strategies, and variants available for Paths of Glory. In addition to the 48-page magazine, the Player's Guide includes 20 new cards and a 1/4 sheet of additional counters. Recent deluxe editions of the base game (6th edition 2018 and later) already contain the "optional counters first...
You are a commander in the midst of a Great Conflict! Muster your group of soldiers and lead them through wars from the Napoleonic to the post-WWII era. A fast, agnostic, minimalistic skirmish wargame where your squad's stats and equipment are generated directly from your personal data (name, birth date, and place). Featuring hidden orders, unique...