A game of the 1918 campaigns on the Western and Italian Fronts during World War One, using units that are mostly divisions and brigades, with two-week turns, and maps at 16 miles per hex. Optional scenarios extend the war into 1919-1920, and allow Over There to be mated with the game March to Victory: West Front 1914-1916 to play out all of World War One...
From the rules: A tactical study of warfare in the era of the First World War. OVER THERE allows the player to fight every aspect of land combat during the first two decades of the 20th Century. Poison gas, machine guns, aircraft, tanks, trenches and barbed wire are all accounted for in this accurate but easily learned format. Organizations for all major...
Pantsertrain! Free Ride is a fast tactical wargame in one page! Build your own armored train and let it rail you to victory! Find the most unbalanced railcars combination or try winning a duel via exotic build! No matter where you are or where you go - split page in two and play, needing nothing more than a pencil and an eraser. Have a nice ride!...
Thin-card covered booklet of rules for a campaign game based on the Aerial Dogfight Rules 1916-18 - to be used to follow a campaign for just a single squadron v squadron or involving multiple squadrons or 'airforces'. It uses map movement for aircraft until combat occurs or an objective is reached where individual aircraft (presumes scale models but could...
A game about treaty of Versailles. 10 country try to win the peace. Each one has to achieve some war goal in three domains SDN, Territories and Reparations. You gain some PV for submitting your propositions to other country after a time of deliberation. Each turn after a random event, each country decide with which other contry they will talk, talk are...
The Player's Guide contains articles that describe tips, tactics, strategies, and variants available for Paths of Glory. In addition to the 48-page magazine, the Player's Guide includes 20 new cards and a 1/4 sheet of additional counters. Recent deluxe editions of the base game (6th edition 2018 and later) already contain the "optional counters first...
Patrol: Man-to-Man Combat in the 20th Century, is an individual man level simulation of non-urban infantry combat from World War 1 to the present. The game features various scenarios in which the average infantry squad would become involved. Typical scenarios simulate meeting engagements, ambushes, raids, snatch missions and assualts on fortified...
PBI is a simple board-wargame of tactical warfare in World War I and World War II. There are four scenarios: August 1914, 1917 assault on a trench line, 1940 attack on French position, and Pacific jungle warfare. "Each counter represents one man. The time scale, while not exact, represents approximately one minute. There is no exact ground scale. The...
From the publisher (edited): "Pelotón is a mixture between RPGs and wargames created by Julián García. Pelotón tries to represent combat during the whole 20th century... it's possible to play in WW I, WW II, Korea, Vietnam, Afghanistan, Ex-Yugoslavia, or even to simulate anti-terrorist actions. The number of soldiers that the players take is approximately...
Pershing's Folly: US Army Operations in Mexico, 1916 covers the US invasion of Mexico to hunt down and kill Pancho Villa and his army. This ended up a fiasco because of Mexican army and Villista's opposing the US troops deep penetration. The Americans entered blind and relied on informants to provide whereabouts of Pancho Villa and his 1500 man army. Added...