MacGowan & Lombardy's The Great War by award-winning game designer Dana Lombardy is a simple, fast-playing stand-alone (non-collectible) 2-player card wargame built around important weapon systems, commanders, and other historical aspects of this unprecedented industrial-scale war. Two 54-card decks feature colorized historical images and illustrations by...
Increase your knowledge of the WW1 terrain. The Map Cards must be shuffled, cut and dealt in exactly the same way as ordinary playing cards; an equal number of cards being dealt to each player. The player to left of dealer lays a card upon the table, the next player must follow with a card on which the portion of map adjoins any side of the four sides of...
This war to end all wars was fought in the dawn of new technology that laid waste to vast empires and their armies. Virtually all our modern weapons were first used in this war. The tactics were not. Mass attack resulted in mass destruction. During this war both sides were forced to rebuild their armies. Each new army with the air and naval forces are in...
Marne 1918 - Friedensturm recreates the last large German offensive from May to August 1918, the turning point when the resumption of mobile warfare put an end to nearly four years of war of trench stalemate. The game covers two months of fighting on the Marne, from the German offensive on May 27th through to the allied counter-offensive at the end of...
Mason-Dixon is a game of alternate history. It posits a North America where the CSA defeated the USA in the Civil War and has further conflicts in following years. The game has three scenarios: 1917, 1940, and 1995. The map represents most of the CSA and a large portion of the USA and has 538 counters (some for each of the three secnarios). Hexes are 33...
After the Tannenberg campaign of August-September 1914, East Prussia became a strategic backwater as both sides focused their efforts in Poland. But the Russian threat remained, and the following winter the Germans set about cleaning up their northern flank. A massive attack on the open right flank of the Russian Tenth Army sent it reeling; only the...
In _McBaron you will fly your fighter aircraft over the battlefield, completing as many missions as possible in order to earn as many Bravery points as possible. You will have to carefully plan your actions, face the enemy's anti-aircraft fire, take risks, and manage your resources as efficiently as possible. During each game turn, you will move (fly)...
"WWI card game for 2 players. Recreate the last great cavalry campaign in history. One player is the British. The other player is the Turks." Each player uses a custom card deck composed of the following types of cards: Cavalry, Infantry, Artillery, Planes, Machine Guns, Supply, Leader, and Nuisance Cards. Battles are resolved in a series of phases: Air...
Welcome to the first major supplement for the Mein Panzer Core Rule System ... the World War I Data Book. Covering an astounding 21 nationalities, you will find several thousand pieces of equipment, TO&E, troop types, and special rules for the entire conflict. The meat of this book is the equipment tables, aircraft tables, ordnance tables, naval support...
The Ypres salient, a 6 mile (10 km) jut into German held territory, was established after the First battle of Ypres in the autumn of 1914. The position was tentative being surrounded by German forces on three sides. As a result, the Allies started to dig-in forming defensive trenches. The Germans followed suit starting the race to the sea that culminated...
Scale is 240 yards per hex and each unit is a battalion or regiment. There are also some German companies for the front trenches. There are two 13x19" maps with over 200 counters. There are two rules books - standard rules that are 5 pages and Messines:1917 rules that run another 4 pages. There are two scenarios - first day and campaign. Artillery is the...