Nach Paris is the third module for Guerre éclair for the August 1914 campaign during World War I. Guerre éclair is a simple miniature wargame rules to simulate combats in the first half of the 20th century, where each player handles the equivalent of a division. It uses special command cards, dice and a standard 32 cards deck. For minis from 1/300 to 1/72...
Step into the turbulent waters of World War I and command your fleet in a series of thrilling naval scenarios that will test your strategy, bravery, and leadership. Guns and Gallantry offers an immersive experience, bringing to life the epic naval battles and daring missions that defined maritime warfare during the Great War. Inside This Book: Historical...
(from the back of the box :) The thunder of the guns that August would deafen all Europe. For the next four years there would be no quiet: on the western front in France, on the eastern front in Russia, in the Italian Alps and the Balkan foothills, the only peace would be among the dead. Recreating the Great War of 1914-1918, GUNS OF AUGUST is a unique...
Empires and Alliances is a strategic level simulation of the First World War. Players command the Central Powers and Allied forces that fought in Europe from 1914 to 1918. The map runs from the French Atlantic ports to Moscow and Rostov in the east. It includes St. Petersburg in the north and Italy and Greece (and the portion of the Ottoman Empire that...
From the publisher's website: Ultimatum delivered by the German Ambassador at Brussels von Below Saleske, to M. Davignon, Belgian Minister for Foreign Affairs: 2 August 1914 Very Confidential Reliable information has been received by the German Government to the effect that French forces intend to march on the line of the Meuse by Givet and Namur. This...
Game description from the publisher: Guns of Galicia uses the same core rules as Guns of August (GoA) to simulate Corp-level fighting on the Eastern Front in WWI. Game mechanisms compensate for players' 20/20 hindsight to encourage historically accurate play that makes "sense" in game terms while avoiding a "straight jacket" of special rules to enforce...
Guns of the Americas is a strategic scale hypothetical that examines what a renewed conflict between the states would look like during the first world war. The history behind the game is that the South manages to win a truce during the Civil War and the USA remains divided up until WW1. The North allies with Germany while the South allies with the Entente...
(from ATO website :) Guns of the Askari (GoA) recreates the imperial struggle for East Africa during WWI. This often overlooked campaign featured classic land battles, naval engagements between lake flotillas, cruiser duels at sea and finally hit and run guerrilla engagements. It opened with conventional force-on-force battles dominated by infantry...
Halt the Hun! Late World War One Western Front Skirmish Rules Halt the Hun! is a relatively quick, simple skirmish game for 28mm figures set on the Western Front in late World War One (1918). Players use 10-sided dice to determine the results of actions including attacks & panic checks. Each side - which can consist of one or more players - controls units...
This is a 2 player game on the Battle of Hamel (Monash's Masterpiece) which occurred on the 4th July 1918 and was the shortest successful battle of the First World War. It involved Australian forces employing an integrated combined arms attack planned by Australian General Monash against the Germans. It also marks the first offensive combat operation of US...
Darin A. Leviloff's Hapsburg Eclipse is a solitaire States of Siege game on World War One in Eastern Europe from 1914-1918. The player controls the leadership of the Austro-Hungarian Empire and, peripherally, the German Central Staff who assumes greater and greater control over their ally. The Austro-Hungarians have unique challenges as they try to survive...
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system (Fear God and Dread Naught, Command at Sea and Harpoon) with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #4 was published in July 1995. Table of contents: Harpoon Scenario:...