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  • “ Great War at Sea: Jutland Second Edition is a game tightly focused on the Battle of Jutland in May and June 1916. Jutland: North Sea 1914 extends the story into the battles that happened, or could have happened, before the Battle of Jutland: Helgoland Bight, the Scarborough Raid, the Yarmouth Raid and more. Jutland: North Sea 1914 adds 43 more scenarios...

    • Your college history books were wrong. There never was a “dreadnought race” between Britain and Germany before the First World War. There was a marketing campaign by the Vickers-Armstrong shipbuilding combine to create a threat that could only be answered by more spending on more dreadnoughts. That’s not some alternative-history starting point. That’s what...

      • From the Avalanche Press webpage for Golden Journal 57 / Coast Defenders… “ Several times a year, when we feel like it, the Golden Journal brings Gold Club members some fun extras for their Avalanche Press games. Our new-model Golden Journal features a “real” booklet, just like a small magazine, and a small set of die-cut, silky-smooth playing pieces. The...

        • Max. játékosszám: 2
        • Min. játékosszám: 2
      • From the Avalanche Press website… “ Several times a year, when we feel like it, the Golden Journal brings Gold Club members some fun extras for their Avalanche Press games. Our new-model Golden Journal features a “real” booklet, just like a small magazine, and a small set of die-cut, silky-smooth playing pieces. Golden Journal No. 59: Portugal’s Armada is...

        • Max. játékosszám: 2
        • Min. játékosszám: 2
      • Imperial Germany laid down her last dreadnought in January 1915, and never completed her. But planning continued for new classes of battleships, battle cruisers, armored cruisers and scout cruisers. All understood that they could not possibly be built during the course of the ongoing First World War, but would be laid down afterwards. Reflecting the...

        • Játékidő: 240 perc
        • Min. játékidő: 30 perc
        • Max. játékidő: 240 perc
        • Max. játékosszám: 2
        • Min. játékosszám: 2
        • Ajánlott életkor: 12+ éves
        • Komplexitás: 3/5
      • In 1905, the Imperial Russian Navy suffered a decisive defeat at the hands of the Japanese, with the Pacific Fleet (including much of the Baltic Fleet, sent around the world to reinforce the Far East) annihilated. In the years that followed, soaring economic growth allowed the Navy to begin rebuilding, a process that had not borne fruit when the First...

        • Max. játékosszám: 2
        • Min. játékosszám: 2
      • Great War at Sea series. From "Avalanche Press" Website: During the early decades of the Twentieth Century, the United States Navy made plans to fight a host of potential enemies. Some of these future wars seemed inevitable, particularly that with Japan. Others depended on changes in current politics, but Navy planners wanted to be prepared just in case....

        • Játékidő: 30 perc
        • Min. játékidő: 30 perc
        • Max. játékidő: 30 perc
        • Max. játékosszám: 2
        • Min. játékosszám: 1
        • Ajánlott életkor: 12+ éves
        • Komplexitás: 3/5
      • A DIY expansion for the Great War at Sea series that assumes the Civil War had turned out differently. From the APL website... "When Confederate Gen. Albert Sidney Johnston’s Army of Mississippi destroyed the Union’s Army of the Tennessee at Shiloh in April 1862, it brought despair to a Northern public already restive over the war’s course. A few weeks...

        • Játékidő: 30 perc
        • Min. játékidő: 30 perc
        • Max. játékidő: 30 perc
        • Max. játékosszám: 2
        • Min. játékosszám: 1
        • Ajánlott életkor: 12+ éves
      • From the Avalanche Press website: At the end of the Great War, the German High Seas Fleet was interned at Scapa Flow at the northern tip of Scotland as a guarantee of the November 11th Armistice. Within weeks, French leaders were demanding that at least a portion of the ships, if not all of them, be handed over to France as compensation for the destruction...

        • Játékidő: 180 perc
        • Min. játékidő: 30 perc
        • Max. játékidő: 180 perc
        • Max. játékosszám: 2
        • Min. játékosszám: 1
        • Ajánlott életkor: 12+ éves
      • During the first half of the 20th century, the United States and the Japanese Empire constantly made plans for a naval war against the other rising power. Each believed that the U.S. Navy would fight its way across the Pacific Ocean, with important clashes taking places in island chains like the Marianas and the Carolines. Pacific Crossroads is the new...

        • Játékidő: 30 perc
        • Min. játékidő: 30 perc
        • Max. játékidő: 30 perc
        • Max. játékosszám: 2
        • Min. játékosszám: 2
        • Komplexitás: 3/5
      • From the publisher: In 1907, the Imperial Chinese Navy proposed a new building program to provide three regional fleets, each built around a new modern battleship. Two years later a naval commission headed by the Regent's brother, Prince Tsai-hsun, recommended a fleet of eight dreadnoughts and 20 cruisers plus supporting vessels, and began soliciting bids...

        • Játékidő: 180 perc
        • Min. játékidő: 30 perc
        • Max. játékidő: 180 perc
        • Max. játékosszám: 2
        • Min. játékosszám: 1
        • Ajánlott életkor: 12+ éves
        • Komplexitás: 3/5
      • Several times a year, when we feel like it, the Golden Journal brings Gold Club members some fun extras for their Avalanche Press games. Our new-model Golden Journal features a “real” booklet, just like a small magazine, and a small set of die-cut, silky-smooth playing pieces. The first clash of modern dreadnoughts took place at the Battle of Dogger Bank...

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