The Handy Rotary Deluxe edition was a revision of the original Handy Rotary Series game book set. The Deluxe Edition came in a bookcase style box rather than a slipcase. The game books use photographs of actual aircraft (the Fokker DrI and Sopwith Camel) to depict the view from your cockpit. The Deluxe Edition rules are printed in a separate rulebook...
In August of 1914, the airplane had barely made its tenth anniversary, and had only just become a weapon of war. The Italians had used air power (if it could be called that) in North Africa in 1911, and Louis Blériot’s famous trip across the English Channel was still a fresh memory. The Great War was a time of heroes and villains, a war where everyone knew...
The war in the air 1914-1918, published in The Wargamer Magazine issue 12 and later in a box. From the back of the box "Aces High is a simultaneous movement game that puts you in the cockpit, with only your own skill between you and your opponent's triumphant cry of "Flamer!" ". Includes data on 72 different types of aircraft. The data includes information...
Blue Max is not a complete game in itself; it is an expansion kit for 3W's popular game Aces High, dealing with aerial combat during World War 1. Coverage of the Great War in the air is extended to cover Italy, Macedonia and Palestine, as well as the strategic bombing raids on Britain and Germany. Counters and data sheets are provided for 39 new types and...
Aces High is a game for 2-4 players that recreates dogfights in the skies of the First World War between 1916 and 1918! The game represents 25 different historical aircrafts, belonging to the 2 sides: Central Powers and Allies. Each player takes control of a plane and with his own deck of Maneuver Cards and controls its movements to try to make his...
Welcome to France! Aces of Valor is a solitaire game where you command a fighter squadron on the Western Front during World War I through a campaign of multiple missions to score as many victory points as possible to assist the war effort. You can play as the Germans, or one the Entente powers (British, French, or Americans). Each aircraft counter...
ACES OF VALOR is a solitaire Game where the Player assumes the role of a Squadron Commander in charge of 10 aircraft on the Western Front during World War I. Your Goal is to manage your Aircraft in order to Complete a Campaign, consisting of a series of Missions, and score enough Victory Points (VP) to assist the war efforts. Campaigns may be Short (8...
Aces Up – WWI Fighter Combat is a fast play card game that recreates the Dogfights of World War 1. The game is easy to play, but tough to master. Luck will play its part, but the decisions you’ll make are more important. Knowing when to Head Home, use your Bonus Dice, or when to go Purely Defensive, can be the difference between gaining Fame & Glory or...
Across the Piave: Italy 1918 is a simulation of the two major battles that took place in the Veneto region in the last year of the Great War. The Battle of the Piave, also called the "Battle of the Solstice" in Italy, was a part of the last desperate offensive of the crumbling Austro-Hungarian Empire to bring about a decision in its war with Italy. After...
Action Stations is a World War I naval game, based on the MIGHTY HOOD/BATTLESHIPS AT WAR system. Includes the rulebook, reference cards, game markers, and 136 individually-rated color ship counters (on heavy stock) from British, German, French, Italian, Austrian navies. The standard game includes additional rules modules (and ships/counter) for merchants...
Action Stations ! Naval Wargame Rules for Coastal Forces, 1914-1953 These rules are designed to fight actions in the First and Second World Wars and the Korean War. They provide the opportunity to refight skirmishes in the Channel, the Mediterranean and the Pacific with MTB attacks on Convoys and similar furious engagements. A SET OF QUICK REFERENCE SHEETS...
Naval Wargames Rules for Coastal Forces 1914 – 1953 by David Manley Current Edition 3.2 40 pages; recommended scale 1/600; complexity: 7/10; level of detail: 6/10; avg game length 2 hours; dice required: D10, D6 View Summary of Contents These rules are designed to fight actions in the First and Second World Wars and the Korean War. They provide the...