In August 1914 many French people were proud to fight for Freedom, against autocracy and pangermanism. Germans and French were confident of victory, the former would soon see themselves in Paris and the latter in Berlin, all of them knew the price of duty. The vast majority of soldiers mobilized in August 1914 thought that the conflict would be swift and...
Az I. világháború nyugati frontvonalára visz el minket az 1914: Offensive à outrance. Ebben a grandiózus játékban teljes egészében átélheted a háborút a Csatornától egészen a svájci határig. Teljesen részletesen és igazán történelemhűen. Tartalma: - 1960 színes ½″ jelző - 70 színes ½″×1″ jelző - Három 22″×34″ térképlap - 40 oldalas szabálykönyv -...
An alternative opening for the Campaign Game of 1914, Offensive a Outrance, published in C3i magazine Nr.28. This scenario adds the German "Handstreicht" attempt and subsequent siege of Liège for the Grand Campaign Scenario of 1914: Offensive à Outrance (From the index of C3i # 28). It contains a 4 page booklet (with additional rules and set-up...
"1914: Opening Moves is a simple solitaire game where the gamer plays the German, and the game system plays the allies. The object of the game is to get enough victory points (VP) to win. VP can be gained by holding VP hexes on the western front (on the map, vs. the western allies), and through rolls simulating developments on the eastern front (vs....
(From the GMT website:) Twilight in the East: The Eastern Front, 1914 models the battles that took place in Poland and Galicia during the first year of World War One. Beginning with the Russian invasions of Prussia and Galicia in August and ending after the Battle of Lodz in December, it recreates the ebb and flow of the huge forces sent marching across...
1914: Dispatches is the first issue of Oregon ConSim Journal (a Charles S Roberts Award winning magazine), is a support magazine that focuses on the Eastern Front during 1914 by expanding on the CSR Award winning WWI simulation game 1914: Twilight in the East (TitE). During the design of 1914 TitE a great deal of research material was accumulated that was...
1916: Romania – Prelude to Blitzkrieg is a comprehensively researched operational-level game that explores the intriguing campaign fought in and around Romania from August to December 1916. The campaign was unique for the Great War as it featured sweeping advances by both sides, and effective use of cavalry forces. In contrast to the large cavalry forces...
The horrors of trench warfare rage across Europe in 1916. Machine guns are cutting brave soldiers to ribbons when they go "over the top" and are confronted with mazes of wire. Tanks are appearing more frequently on the battlefield, as well as biplanes which seem to evolve every day. The major source of havoc, however, is artillery, which rains hell from...
"1916 Verdun: Campaign of Attrition" is a brutal wargame of attrition, maneuver and administration. Players each command numerous divisions and must judiciously burn resources in order to outlast their opponent. Players must plan operations in advance in order to maximize what they have available, but most plans usually disintegrate in face of the enemy....