"1914: Opening Moves is a simple solitaire game where the gamer plays the German, and the game system plays the allies. The object of the game is to get enough victory points (VP) to win. VP can be gained by holding VP hexes on the western front (on the map, vs. the western allies), and through rolls simulating developments on the eastern front (vs....
(From the GMT website:) Twilight in the East: The Eastern Front, 1914 models the battles that took place in Poland and Galicia during the first year of World War One. Beginning with the Russian invasions of Prussia and Galicia in August and ending after the Battle of Lodz in December, it recreates the ebb and flow of the huge forces sent marching across...
1914: Dispatches is the first issue of Oregon ConSim Journal (a Charles S Roberts Award winning magazine), is a support magazine that focuses on the Eastern Front during 1914 by expanding on the CSR Award winning WWI simulation game 1914: Twilight in the East (TitE). During the design of 1914 TitE a great deal of research material was accumulated that was...
1916: Romania – Prelude to Blitzkrieg is a comprehensively researched operational-level game that explores the intriguing campaign fought in and around Romania from August to December 1916. The campaign was unique for the Great War as it featured sweeping advances by both sides, and effective use of cavalry forces. In contrast to the large cavalry forces...
The horrors of trench warfare rage across Europe in 1916. Machine guns are cutting brave soldiers to ribbons when they go "over the top" and are confronted with mazes of wire. Tanks are appearing more frequently on the battlefield, as well as biplanes which seem to evolve every day. The major source of havoc, however, is artillery, which rains hell from...
"1916 Verdun: Campaign of Attrition" is a brutal wargame of attrition, maneuver and administration. Players each command numerous divisions and must judiciously burn resources in order to outlast their opponent. Players must plan operations in advance in order to maximize what they have available, but most plans usually disintegrate in face of the enemy....
1917 is a wargame for five players on the Bolshevik Revolution. Each player represents a faction leader in Russia's government and the goal is to eliminate all other players before the Bolsheviks take control. The factions are The Kulaks, The People (general populace of Russia), The Czar, The Army, and the Aristocracy. The Bolshevik are not controlled by a...
"1918 recreates on a divisional scale the first German offensive on the Western Front in that year. This was the first German offensive in France since 1916 (Verdun), and is generally considered the last, and best, chance of a German victory in World War I." "The game covers the critical first ten days of the offensive. In addition, to the historical...
In 1918, newly independent Finland is in turmoil. The Senate and the Parliament are paralyzed, restless Russian troops are still stationed all over the country, and pro-government and revolutionary paramilitaries are clashing. The Senate flees the troubles from the capital to the north, while its army, the White Guard, starts to disarm Russian garrisons....
1918 is an alternating-activation historical tabletop wargame where players refight the battles of the last year of the First World War using miniatures. A typical game uses around 30-60 miniatures on each side and lasts 2-3 hours. The game focuses on combined arms (i.e. infantry, cavalry, tanks, artillery and aircraft working together) and the command...