A 7 card promo expansion for BabeQuest, given out for free at Fastaval in 2003. The expansion consist of 7 cards: Hunting Ground: Banketten (The Banquet) H: Eliten (The Elite) Countermove: Fupintelektuel diskussion (Phony intellectual discussion) Babe: Ottoline Move: Scoresætning (Pick-up Line) H/U: Fastaval TV Move: Elite-namedropping Apart from adding...
An 8 card promo expansion for BabeQuest, given out for free at Viking-Con 22 in 2003. The expansion consist of 8 cards: Hunting Ground: Viking-Con Move: Smuglervodka (Smuggler Booze) H: Arrangør (Organizor) Babe: Elverpigen (The Elven Chick) Move: Scoresætning (Pick-up Line) H/U: Indre Mission (Religious Group) Countermove: Magic-nørder (Magic Nerds) Gear:...
Baby is cooperative deduction micro game for two to three players in which one player facilitates the recurring and semi-random needs of the infant whilst the other one (or two) player(s) take on the role of the parents, attempting to decipher and resolve the cause of their child's cries. The game consists of three micro decks of five cards each. One deck...
In Baby Blues, every player is an employee in a daycare center. You are responsible for five babies, and you will have to do anything that is needed to keep them happy. As soon as they start crying, you won't be able to make them happy again. When a player is faced with five crying babies, the game is over and the other players score points for all...
Description from the publisher: Baby Blues Continues is an expansion for the card game Baby Blues with different parts that can be used separately or in combination. They are: 1) Cards allowing for play with up to six players. 2) A variant for two players: When you play the original game with two players, there are two adjustments compared to the normal...
6 promo cards for the Baby Blues game. Every player gets one card, devil side up. When you trade a card with another player you have an opportunity to flip your card to the angel side when you make an honest trade. Though this is only possible outside your turn (so you need to help the active player to become an angel). When the angel side is visible the...
In Baby Blues every player is working in their neighbor's day care center. You have five babies under your charge, and you want to keep your babies happy. Happy babies score points at the end of the game, crying babies do not. You'll play cards to make other babies cry and keep your babies happy. Each turn you can play as many Green (good) cards and one...
In this tactical game for two to four players, the goal is to blow up the enemy die-bomb using its own dices. A die-bomb is a 6 sided dice with 5 sides numbered from 1 to 5 and a face "Boom! Blow your dice-bombs to kill those of your opponents while trying to keep yours on the board. On each move, the countdown of your dice-bomb continues: 5... 4... 3......
DTP effort from 1989, can be played solo. Baby has a gun at the end of the hallway. Try to get Mom, Dad, or Officer Bill down the hallway before baby (actions determined by die rolls) bumps them off. I think this is an attempt at black humor, but it's kind of disturbing, and pretty random. From the back of the rules: "OH NO! Too late you realize your...
The object of the game is to be the first player to complete his retirement portfolio by collecting 6 tokens in each of three categories - Life Experiences, Health, and Assets - as you strive to reach Inner Peace. The first player to reach Inner Peace wins. The game consists of a game board, 2 dice, 6 retirement portfolios, 6 game markers, a pad of wills...