So you want to join the Infernal Club? Do you have what it takes? The club members are an unusual bunch to say the least. Drawn from diverse backgrounds, some are explorers, others are scholars, but all the ladies and gentlemen are drawn together by one thing – the occult! Their curiosity and thirst for knowledge of the arcane arts draws them towards it...
In Ghost Hunter: Vampires players become Infernal Club investigators. In their latest adventure they have uncovered the worldwide phenomenon of vampirism. Now they risk their necks (literally) to become the best vampire hunters and end the curse. Ghost Hunter: Vampires is a card game for 2-6 players that should last for 10 – 20 minutes. Players take turns...
It's a little-known fact that ghosts love to eat candy. But they can only eat it one night a year...Halloween! On that night, the ghosts travel through the neighborhood looking for delicious candy. Using their best scare tactics, ghosts will haunt the costumed kiddos to steal their sweet sweet candy. But they have to be careful not to scare them away....
Young Richie has been kidnapped! He was last seen taken into the Bennert family’s farmhouse, which transforms into the Worlds of Terror haunted house during the Halloween season. The Bennerts’ haunted attraction has fallen on hard times, as thrill-seeking audiences begin opting for more impressive haunted houses found in the city. However, the Bennerts own...
Set of four promo cards for the Dice Tower 2022 Kickstarter campaign. The pack includes four new kids that can be mixed into your deck of kids, each with new abilities not found on other cards: Game Reviewer - Tell everyone your least favorite candy. You may then swap up to 3 of those candies from your stash for any treats in the neighborhood or discard...
Roll&Ghosts is a fun and fast Roll&Write/Print n' Play game for 1 to 10+ players, for ages 9 and up, featuring art inspired by vintage cartoons from the 1920s and 1930s. For 10-15 minutes per game, players will use their dice to explore a haunted house, loot treasures and catch spooky ghosts before fear takes over and forces them to flee with whatever they...
But you can! In Ghosts Can’t Draw, players take turns drawing spooky elements while others guess what’s being sketched. The twist? The “ghost” artist cannot see their own drawing. A hilariously haunting drawing game that will have everyone laughing at the ghostly creations! Place your fingers on the ghost and close your eyes. One of you secretly moves the...
In Ghosts Galore you're helping monsters to build a fun ghost train in an abandoned mineshaft. Every monster want's the track tiles laid their way - so YOU have to keep them calm, coordinate and optimize their track. Over the course of 8 rounds, each player builds a unique track on their 3x3 playground for the ghost train. This family friendly tile...
At the far end of the Glug nebula, third star system on the left, you’ll find a cube-shaped planet called Ghoul. It may look like an idyllic utopia, but zoom in and you’ll find it overrun by dim-witted monsters pulling ridiculous faces. For an age, tribes have formed volatile alliances and battled for control of Ghoul. You, the hero, have formed a shabby...
Ghouls are coming out from the sewer of the town. Groups of human volunteers (police, medics, teachers, housewives, students, role-playing gamers, ...) move through town location (hospital, university, wharf, TV station...) to fight the ghouls. One player takes the ghouls' side and moves them through the sewer system trying to pop out into an undefended...
After several centuries sleeping, the giants Monta and Monty have awakened. To their surprise, the beautiful valley that they enjoyed looking at is now a big city, which has brought foul smells, pollution, and too much noise even for two angry giants. Their first visit to the big city is going to be rough. The game is divided into 2 phases: The “Build the...
Players have to play their cards to the board in such an order that they would form a reasonable sentence. If anyone plays such a card that it turns the sentence unreasonable you could challenge that particular play. The player that played that card must now tell you what the sentence means. These clever explanation/context/twists are where the fun starts....