As champions battle it out in the different arenas of the Elemental Kings for power and glory, a new force emerges among these ranks. Powerful magic-users known as the Magi armed with arcane powers of more than one Elemental King provide mercenary offers to their new hosts. As alliances come and go so will the tides of battle ... This is an expansion to...
In this expansion, the Elemental Kings are able to summon their own minions to join in the foray. These minions come into play in the form of monster cards assembled as a separate deck of cards. We know that our champions can fight but can they lead as well? This is an expansion to the original TKG ARENA: The Elemental Kings and TKG ARENA: Rise of the Magi...
In a wicked twist of inspiration, the Elemental Kings have decided to choose their champions by restricting all magic to a single source of spells in the form of an oracle. This game requires the following components from TKG ARENA: The Elemental Kings & TKG ARENA: Rise of the Magi. FULL SPELL DECK: 1 STANDARD DECK (DECK): 1 for each player. OINKS: 5 from...
The Elemental Kings grant their generals the power to unleash unearthly constructs known as the edifices. These ancient glyph-like manifestations influence the course of battle in unique ways but only those who are able to weave their deadly capabilities into one’s existing combat schema and strategies will truly open up new roads of victory. Will you be...
The Elemental Kings need more than generals, they need heroes … to die for their cause. This game requires the following components from TKG ARENA: The Elemental Kings & TKG ARENA: Brethren of Chaos. MONSTER DECK: 1 STANDARD DECK (DECK): 1 for each player. LIFE: 20 for each player (default) Monsters from the MONSTER DECK can be sourced from TKG ARENA:...
The great armies of the Elemental Kings march from the furthest corners of the known world and beyond. In this expansion, each player uses a TKG ARENA Standard Deck and shares 11 action tiles to explore, move, build, harvest, raid, trade, deconstruct, purge, consolidate, seal and emulate their enemies across 48 different world tiles as the TKG ARENA...
A Vanguard paves the way for the rest of the forces in a faction. Bound by honour and pride, their duels are often the first of conflicts between two opposing forces in an arcane war. Their victories amplify morale and their defeats ominous signs for their Battle Mage masters … TKG ARENA: The Vanguard Duels is a game set up for 2 players. Components...
With the DVD Board Game, you can use your favorite TNA superstars to have iMPACT!, Pay-Per-View and Specialty Matches for cash rewards and championships. Youll encounter audio/visual challenges testing your observational skills and your TNA knowledge. Some of the DVD Board Game features are as follows: Unlimited Gameplay TNA Video Footage TNA Star and...
Fast-playing, simple pulp-gaming rules that use free downloadable paper counters and four kinds of map sets (included). 2+ players. From the rules: Pulp gaming, in which each player controls a character or faction from a 1930's pulp thriller, is growing in popularity. Such games combine the visual appeal of miniatures gaming with aspects of role-playing...
This is a small press published game focusing on space combat and expansion in a remote star system. Players are sector governors of a region known as Alpha 931 which is 15 light years in diameter. Turns are three months long. The game is reasonably complex and the systems are essentially those of a wargame, 1980's vintage. The rule book and charts are 16...
To the Death is a tactical skirmish game for one to two players. It uses hand management, action selection, draft, and area control mechanics. In To the Death, each player controls one hero from each of the four classes: Champions, Fighters, Magicians, and Menders. Each hero has three abilities and may be activated once per turn. Combining these abilities...