A simple tactical game of fantasy combat between individual wizards and warriors. It has nothing to do with Sword & Sorcery. The game is played on a hex map with spaces large enough to accommodate miniature figures. Characters are rated for Attack, Damage, Defend, Hits, Speed, and Range (hand to hand). Warriors carry a magical melee weapon with a randomly...
If you've never played Space Weirdos, you might wonder what will make Sword Weirdos different from other fantasy skirmish games. Not much! It takes what I like from other games and mashes it all together. Low model count: 4-10 models or so for each side. Use any minis you have. Short but comprehensive. Everything in one 16ish page zine. Minimal tokens, but...
Swordplay is a man-to-man duel in medieval times. Each player has a small board depicting the body of their warrior as viewed by a face-to-face opponent. A hex grid is printed over the warrior's body. In the course of the duel, players will position their shield over some hexes (a portion of their warrior's body). Depending on the action they select for...
Swordplay is a quick, fun, strategic and easy-to-learn two-player card game in which players are engaged in a one-on-one swordfight. Players manage a small hand of cards and a deck that runs out quickly, choosing and playing moves in order to try and hit their opponent. Three hits wins the game. Cards represent attacks, blocks, and evades, and the trick of...
For those about to die... we salute you. It's no longer important how you came to be here, only that you survive to fight another day. Heroes enter the arena in a fight to the death armed only with what they find there. Will you reign victorious this day? Swordplay is an easy, fast paced card game of Arena Combat with Medieval weapons. Quick to learn yet...
Front Cover: Brawls from the dawn of time until the age of black powder. Inside the rulebook. "Swordplay" is a set of rules. Written to provide a universal set of skirmish rules, from the dawn of man up to the beginnin of black powder weapons. It covers the sword and sharp pointy stick type of warfare best. At the end of the book are provided some...
Yo ho ho, Me Hearties... Yo Ho! Cutlasses at the ready... No quarter! Swordplay: Pirates is a fast paced card game of Swashbuckling combat on the High Seas. Send your bilge-sucking opponents to Davy Jones' Locker with a wide array of blades, black powder weapons, and combat moves suitable for any Sea Dog worth his salt. Swordplay: Pirates comes complete...
Battle For The Honor And Glory Of Your House! Swordplay: Rising Sun is a fast paced non-collectible card game of martial arts combat. Face your opponents in hand to hand combat using a wide variety of kicks, punches and more exotic maneuvers. Wield a variety of classic martial arts weapons including Sai, Throwing Stars and more. Build your Chi to unleash...
Swords & Souls is a quick combat card game with deck-building elements for 3-6 players. After you and your fellow adventurers fall in battle and are cast down to the Underworld, Hades approaches you with a deal: entertain him with one last battle, and the most aggressive among you may return to life. You and your opponents will take turns drawing and...
An abstract wargame for two or more players. The object of the game is to capture your opponent's King. The game is played on a 12x12 grid with two types of terrain - clear spaces and mountain spaces. Pieces cannot move through mountain spaces. Each player has a set of fifteen units: a King, four Knights, four Archers, and six Foot soldiers. The pieces are...
A board game originally published in Games Workshop's White Dwarf magazine (2014 issue #34 of White Dwarf.) In the dark, unseen dungeons of Commorragh Haemonculus Covens gather to celebrate the perfection of pain in brutal contests against one another. These affairs are brutal and bloody, but for the lords of torture and rejuvenation, every new sensation...
In SYNDICATE: An Interplanetary Conquest Board Game, it is the year 3105, and humanity has spread to the stars. Following invention of interstellar travel technology in the 22nd century, greed and human desperation fueled a wave of corporate-led colonization of remote solar systems. In one recently colonized solar system, Arcturus, an authoritarian regime...