Imps: Devilish Duels is a hybrid dice and card battle game for two players. Each player controls a team of 4 mischievous Imps. Each imp has some kind of skill based on their elemental alignment. You must bring together the best combination of imps for your chosen strategy! A game of Imps will task a player to fight a series of elemental trials (Earth...
In Impulse: All Your Base, an expansion for Impulse that can be played with or without the Brake for Launch expansion, players build bases with communal special powers to further their cause in their local areas of space. In addition to the public impulse track, a parallel public layout track indicates the current shifting powers of bases for all players....
In Impulse: Brake for Launch, an expansion for Impulse that can be played with or without the All Your Base expansion, players build and transport fighter wings and deploy combat cards to turn the tide of battle in their favor. Battles can occur in spaces when wings are carried by transports into enemy-patrolled territory, drawing in cruisers from gates...
Impulse Dice Game begins by shuffling your 10 character cards. Then, your opponent shuffles your cards and returns them to you. Players decide who goes first, and each player draws 3 cards from their deck. Set the *Skill Crest* and *Action Crest* markers to *0*. Set the *Impulse Level Crest* marker to *3*. Each player starts with: *0 Skill Crests and...
The Battle of Ypres, 1915 Low to medium complexity wargame covering the famous World War I battle. The playing covers half the full-size (22x30") mapsheet, the rest occupied by the necessary charts and tables for the game. Suitable for solo or 2-player play. Includes an attractive historical booklet as well. Components: (1) Rule booklet; half-page in...
“Two player card game based on the RPG In Nomine. One player controls a choir of Angels. The other player controls a band of Demons.” The players assemble forces composed of Angels or Demons (celestial persona) and humans (persona) which battle for supremacy. The game can be won in one of three ways – by exhausting the opponent’s card deck, by having one...
"Your platoon has been de-assed in the bush. You must patrol the area and meet at a new pick-up point." In this game set during the Vietnam War, each player starts with a platoon of forty-two men. The object of the game is to travel down the thirty space game track which abstractly represents time and distance. Along the way the platoon will face a variety...
A classroom game for four groups of history students, grades 6 to 8. The game requires a print-and-play mapsheet, a standard deck of playing cards, and a six-sided die. “Historical Background (1519 - 1521): In the great Aztec city of Tenochtitlan Emperor Montezuma had reason to worry. It was the year of One Reed, when the feathered serpent Quetzalcoatl...
A tabletop Pro-Wrestling match simulation board game. Two players each take the role of one of nine outrageous and 'In Yer Face' Wrasslers as they face off in a one vs one Wrasslin match. Wrasslers take turns spending MP to move around the game's box (the Ring) and Attack. Every Wrassler has varying Attack and Defend cards to try and either deal Hurt to an...
Incantesium is a card game where 2-5 wizards face each other in a magic duel through elemental spells. Each player starts with 10 cards and the purpose is to terminate the opponent cards. Each turn a player throws a spell following the magic flow of the card on the table: if the flow is correct (same or opposite element of the last played card) the spell...
The Kingdom of Aldramere is in the midst of a long, brutal, and magical war that is threatening to tear the fabric of the world apart. Each side is too proud to concede, but they have agreed to settle the conflict though a battle of champions. The High Council of Aldramere has summoned its most powerful wizards to the ruins of Orleal on the Misty Moorlands...