From the back of book: Over 250 years ago, Aleksandr Kerensky, Protector-General of the Star League, left known space. With him he took almost half the MechWarriors, BattleMechs, and support personnel in the Inner Sphere. For 250 years, the Successor States have battled for supremacy. Technology has eroded, with both manufacturing capabilities and...
Technological Renaissance General Aleksandr Kerensky and three-quarters of the Star League Defense Force departed human-occupied space more than two hundred and fifty years ago, only to return in 3050 as the Clans: a society dedicated to the highest warrior ideals and bent on conquering the Inner Sphere. With their superior technology and OmniMechs, they...
The Early Years of the Jihad November 3067 saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light...by any means necessary. When the Star...
INVADERS FROM BEYOND On 27 September 3048, the ComStar Explorer Corps JumpShip Outbound Lightstumbled onto the Clan Homeworlds, setting in motion a massive invasion of the Inner Sphere by the Clans. At first sweeping all before them with their advanced technologies, the Clans met defeat at the Battle of Tukayyid and were stymied by a 15-year truce. With...
A Universe of Possibility The rich story of the BattleTech setting has played out across more than a thousand years of future history, encompassing the full sweep of human experience. Here, for the first time, that story is presented in one comprehensive volume! Dive deep into BattleTech lore with this look at the factions of the Inner Sphere, Clans, and...
Important Note: This game exists in the database for its functionality as an expansion to BattleTech, and not as an RPG. - It is the 31st century. Across the vastness of interstellar space, awesome powers vie for supremacy. Amidst this swirl of unending conflict stride BattleMechs, huge robotic weapons of war piloted by elite MechWarriors. Join the action...
Classic BattleTech® Map Set Compilation 1 contains 24 previously published maps for use with: Classic BattleTech and BattleForce® Includes: From Map Set 2: * Mountain Lake * River Valley * Lake Area * BattleTech * CityTech * City Ruins * Desert Hills * Scattered Woods From Map Set 3: * Desert Mountain #1 * Desert Mountain #2 * Desert Sinkhole #1 * Desert...
Classic BattleTech® Map Set Compilation 2 contains 22 previously published maps for use with: CLASSIC BATTLETECH, BATTLEFORCE® and AEROTECH 2® Includes: From Map Set 5: * Large Mountain #1 * Large Mountain #2 * Deep Canyon #1 * Deep Canyon #2 * Open Terrain #1 * Open Terrain #2 * Moonscape #1 * Moonscape #2 From Map Set 6: * City (Downtown) * City...
Welcome to the Gaming World Check your myomers; calibrate your actuators; fine-tune your gyro; load-out the newest prototype weapons - and never forget to check with your image consultant, all while keeping your stable manager happy. On Solaris VII war is a sport and your career can die quicker than your 'Mech. Whether your stable manager is out to get...
Military Hardware Update! In the savage FedCom Civil War that rocked the Lyran Alliance and Federated Commonwealth for the past five years, new machines of war have been rapidly tested and put in the field to help turn the tide of battle in each faction's favor. The Clans and other Houses have also been busy, as internal and external conflicts drive the...
From the back of the book: "Wars past. Wars present. In the 3050's, the discoveries of long-buried Star League records led to a plethora of new cutting-edge BattleMech and vehicle designs by the end of that decade, resurrected from the blue prints of design firms centuries old and thought lost to antiquity. Now, ten years later, these designs have moved...