"Hamburger Hill: The Tactics of Futility is a recreation of the bloody assault by three battalions of the U.S. 101st Airborne Division (with some help by the South Vietnamese (ARVN) 1st Division) against two battalions of the North Vietnamese Army's vaunted 29th Infantry Regiment dug in on a hill known as Dong Ap Bai, in the A Shau Valley of what was then...
This is a 2 player game on the Battle of Hamel (Monash's Masterpiece) which occurred on the 4th July 1918 and was the shortest successful battle of the First World War. It involved Australian forces employing an integrated combined arms attack planned by Australian General Monash against the Germans. It also marks the first offensive combat operation of US...
Hametsu is a solo / co-op (1-4) monster hunting game set in post-apocalyptic feudal Japan. You take on the role of Hunters, warriors trained to fight back against a tide of Oni demons and mythical creatures let loose by The Cataclysm. Each game of Hametsu sees the Hunters seeking out a mythical beast known as a Boss, and attempting to take it down. At the...
Hamilcar Imperator: Salammbô is an Operational level Solitaire-Only board-wargame set in Carthage after the First Punic War. At the end of the First Punic War, Carthage ceded Sicily to the Roman legions. In a gesture of magnanimity, Rome allowed the Punic garrisons holding the last strongholds to return home. Among them were Hamilcar Barca—the father of...
Who shall rule the Mediterranean Sea? A nascent land-based empire with no naval traditions or the world’s premium trading and maritime power? Stand with Rome and lead mighty legions to expand its power beyond the confines of the Italian peninsula, or take Carthage’s side and lead its battle-hardened fleets and generals to victory and glory! Hamilcar is an...
Directly from Wars Across the World videogame, this is the tabletop version! Fast play, light rules, strong decisions will take you to the Sicily Campaign during First Punic War. The objective for both the players is to mantain the control of some key areas on the map in order to obtain Victory Points. The winning of battles also give VPs. At the end of...
Hammer and Sickle is a fast-paced, four-player asymmetric game covering one of the most desperate and world-shaping conflicts of the 20th century, in which four competing ideologies battled for supremacy over the former Russian Empire. Each season, players will alternate using Action and Commander cards to rally their forces, spread or clamp down on...
So after much pain, sweat and toil, Hammer of Democracy is available. If you aren’t familiar with our Hammer series of games, it’s a relatively rules-light game for low-level ww2 action, aiming to play very quickly and with minimal rules look-up. A typical game ranges from a reinforced platoon up to a company or more and plays in a very small span of time...
Hammer of the Scots brings the rebellion of the Braveheart, William Wallace, to life. As the English player, you seek to pacify Scotland by controlling all the important noble lords. The Scottish player also seeks the allegiance of nobles to support a difficult struggle for freedom. Hammer of the Scots will give you many hours of entertainment and insight...
A board game based on the classic novel by Dave Drake. "The Hovertank is amazingly silent for its fusion powered bulk. Even the hiss of the main laser turret would seem quiet to an ancient tank commander." Artillery, tanks, infantry, shells from the sky, etc. "Soon the enemy will know that Colonel Alois Hammer's Slammers have landed." The map represents...
Vehicle designs & technical specification plus an easy play gaming system. Approved by David Drake - author of the Hammer's Slammers books. This little 7x9 soft cover color booklet combines two aspects often associated with more traditional miniature war games, detailed unit organizations and quick play miniature rules. 20 pages are devoted to technical...
From the Web site: The second volume in the Hammer's Slammers game system is here! Hammer's Anvils contains rule enhancements to the basic system in Handbook 1, and optional rules like: Separate Detachments (for multi-detachment forces); The Whites of Their Eyes (range bands); The Big Guns (on- and off-table artillery); Mounting Chaos (loss of TU's and...