Guts ‘N Glory is a World War II skirmish rules system for N-scale Miniatures. This innovative system allows for faster game resolution taking into account troop quality, leadership, and moral. The game was designed to be a pleasing combination of playability and realism. The heart of the game system is a fairly innovative concept (at least to historical...
Bayonets ‘N Bushido is an expansion for the fast playing Guts ‘N Glory World War II skirmish rules and covers all of the fighting in the Pacific, China and Southeast Asia during World War II. It also includes two bonus Korean War scenarios. Virtually all of the nationalities that fought in the Far East are represented. Contains: Vehicle and ordnance charts...
WINNER -- 2006 Origins Award for "Historical Miniatures Game of the Year" Using 25mm miniatures and some dice, Gutshot is a fast-paced, easy-to-learn game that has you slappin’ leather and blowin’ away the bad guys in a matter of minutes. At its core is a simple system for running one-on-one and small-scale combat set in the American Wild West. It is a fun...
An armored war machine known as a frame stalks through the abandoned city streets. The pilot's fingers twitch as his eyes augmented by sensors scan for a target. Suddenly, a flash of movement darts along the pilot's peripheral vision. the Frames Autocannon thunders, sending round after round slamming into the target. The squealing of tortured metal fills...
Guyenne is a card game of bluff, hand management and castle conquest, with a historical flavour. The name "Guyenne" refers both to the hereditary duchy of the English crown resulting from the Treaty of Brétigny signed in 1360 and to the battle cry of the Anglo-Guyenne armies during the Hundred Years War. Players compete in successive rounds. They play the...
From the Quick-Play Rules: "H.G. Wells' Little Orc Wars is a miniatures game based on the rules and concepts published by the genius science fiction author nearly a century ago. It is, in fact, one of the most flexible, innovative, and fast-paced miniatures rule systems for use with fantasy miniatures and models ever created. Indeed, a primary feature of...
A game of man-to-man urban combat in World War II featuring German, Russian, and American forces. Each turn is fifteen seconds and each square is 10 feet across. From the rulebook: "The game is designed to recreate, as close as possible, the 'feel' and 'flavor' of infantry combat and the problems and decisions faced by the small unit leader . . . The...
Ha-Shin is a tabletop miniature wargame set in fantasy medieval Japan, where the forces of Light battle the forces of Darkness. It was published in issue #9 (February 2002) of Ravage, a French miniature wargaming magazine. Each mini has several stats describing its ability to move, shoot, fight and use "Chi" powers. The most important is Action Points (AP)...
THE HABIT OF VICTORY: From Warsaw and Eylau to Friedland: 6 December 1806 - 29 June 1807 Campaigns of Napoleon System, Series 2X. Game Mechanics are the same as Napoleon at the Crossroads, with the addition of the cards. Card Assisted Game (CAG) plays with far fewer dice rolls, and quicker overall. Each card represents a Movement Command specifying...