Tactical level wargame based on Japanese mecha animation Mobile Suit Gundam & Gundam 0080: War in the Pocket. New Gundam game with emphasis on command. Players control small size forces with 1 to 9 “mobile suits” (giant robots). At the beginning of each turn, players assigns one of thirteen commands to each squad, such as reorganization, suppressive fire...
Gundam Assemble is a tabletop miniatures game that uses approximately 2-inch-sized Gunpla for battles. Each unit has abilities that reflect their unique characteristics, allowing players to enjoy scenarios that follow the original story, or diverge into situations that transcend the world of the Mobile Suit Gundam series; thus, providing both a sense of...
A Strategic Wargame base on the Gundam Universe. Players control factions in the U.C Gundam story line. The map depicts areas of the Earth and various "Sides"(artificial environment for people to live in space). Plays factions from the original Gundam up to double Zeta Gundam. Units represent Mobile suits, spaceships and factories. Players also manage...
Gundam Collection Tactical Combat is a miniature tabletop wargame with collectible components.Players collect teams of Mobile Suits ( Giant Robots) with different powers and abilities from the Anime Gundam , and battle each other on a tabletop using rulers and 1/400 scenery. Actually , there are two miniatures systems: the first , and older, using the...
Get your hands on a copy of Gunfight!, the Wild West combat rules by Scale Creep Miniatures. Using the Card Based Initiative System and play mechanics brought to you first in Habet, Hoc Habet!, our gladiatorial combat rules, you and your friends will soon be recreating the skirmishes and gun battles of American history and folk lore. Also included herein...
Gunfight at O.K. Corral simulates the most famous gunfight in the Old West, when the Earp brothers and Doc Holliday dispatched the Clanton-McLaury gang in Tombstone, Arizona Territory, in 1881. The solo game allows you stand in the boots of the participants (you play the lawmen, the system handles the outlaws) during this “30 shots in 30 seconds” encounter...
Covers the three hour battle that proved to be decisive. It was Syria's Kursk-like battle. Over 100 T-62 and T-55 tanks faced a paltry 20 IDF Centurion tanks, many short of ammunition. It was David vs. Goliath in modern day terms. The only thing the IDF had going for it was the 12 foot deep anti-tank ditch and the three tiered ramp positions for the tanks....
The Generically-Useful Naval Force Interaction Rules (Easy) is a naval war game for people who like their games simple, or for people who want to fight big naval battles without getting bogged down in details. The era is the first half of the 20th century. GUNFIR(E) assumes you have some of my All the Ships counters, or a set of 1:6000 naval miniatures....
Gunpowder Period: Quick play wargames rules for 1560AD - 1885AD The design philosophy of the Gunpowder rules provides a simple approach that can be used to play wargame battles at brigade or higher command levels, irrespective of the figure scale (6mm, 10mm, 15mm, 25mm and even 1/32 scale) with your own current models and common basing formats currently in...