Last Gamble covers the last German offensive of the war, Operation Solstice, Feb. 1945 by the 11thSS Pz army with 300 AFVs. The attack lasted 4 days and succeeded in penetrating the Russian lines near Arnswalde. Stalin was so shocked by this attack, he diverted huge resources to counter it. The objective was to advance towards Landsberg on the Warthe, by...
Guderian's War: The German Advance on Moscow, 1941 is a two-player, low-to-intermediate complexity, strategic simulation (with operational undertones) of the German drive on Moscow during Operation Barbarossa, a crucial part of their attempt to overrun the western Soviet Union in 1941. The German player is mainly on the offensive, attempting to win by...
(from Europa Simulazioni website:) Guelphs and Ghibellines simulates the traditional clashes between 13th century armies with an original system which is both simple and accurate, allowing to reproduce typical tactics of the battle of the era, and focusing on progressive combat fatigue and loss of cohesion of formations on the battlefield. Cavalry remains...
Guerilla is based on the confrontation between Malaysia and Indonesia from 1963 to 1966. It simulates at section and platoon level typical operations of an infantry battalion in the First Division (Province) of Sarawak during the first half of the period of operations . . . Although an accurate simulation of the type of operations and tactics used...
Guerilla is a multi-player simulation card-wargame. Three to six players vie for control of the government as rebels wage a civil war against those in power. As in real guerrilla warfare, the government forces are handicapped by their inability to separate friend from foe. This "fog of war" is accomplished by a clever dichotomy of goals wherein each player...
Guerilla ! is a miniature skirmish ruleset published in Vae Victis magazine issue #15. The game simulates battles of the mid-nineteenth century, especially the many colonial wars of the era. The game uses a simple chit-pull system to alternate figure activation. An activated figure can move and/or fire, reload a weapon or attack in close combat. The rules...
Guerilla - Universal Rules for Warfare by Iain Dickie, Rules by Jim Webster (Webster seems to have authored the rules for actual combat, while Dickie apparently authored the rules for determining the forces and deployment.) Simple miniatures rules for guerrilla warfare in a wide range of eras. (A list of guerrilla wars going back to Scythians vs Persians...
Gueroy is a strategic battles board game in a fantasy world. Choose one of the two Heroes in one of the 4 available Clans and face your opponent in a tactical fast-paced match. Use Essence Crystals, an in-game currency and Victory Condition token, to summon creatures from your Clan to help you in the confrontation. Move your pieces through the hexagonal...
Against the Odds magazine #23 Americans seldom notice the enormous changes that the Napoleonic Wars caused to the Western Hemisphere...things far larger and with much greater effects than our own War of 1812. The Louisiana Purchase really started it, as Napoleon sold Jefferson a large block of land that really "belonged" to Spain. In shifting their forces...
The title of this wargame for kids, published in Italy in 1940, means "Air-Naval War". The game board has identical red and blue territories on each end. The players follow a numbered line across the ocean to attack the other player based on a roll of the dice. Units can end up in the space which leads to combat. Each turn, each player must move one of...
Guerra de Tronos is a war and strategic board game set in the Game of Thrones universe. The game develops a war conflict that takes place on the continents of Westeros and Essos, divided into 54 territories. Each faction has a goal to meet, and to do so, they must expand domains, attack and defend against adversaries, mobilize armies and establish...