A relatively simple game covering the final days of the Third Reich, with the final race between Zhukov and Koniev to take the Reichstag. Russian units are Corps, German units are a mish-mash of battallions, brigades, and a few regiments. The map has two scales, an operational-scale covering the Elbe to the jump-off lines on the Oder, and a "grand...
Grace Flynn - Tides of Forever is a tabletop miniatures game where players try to help Grace and her stalwart crew survive in the hostile underground world of the Shadow Sea. The rules for the game are based on the game system for ShadowSea - Conquest of the Underground World, using dice and tactical choices to complete different battle scenarios. The game...
Graf Spee is a World War II tactical naval game, pitting the German pocket battleship Graf Spee versus three Royal Navy cruisers off the coast of South America, December, 1939. Designed by Gary Graber. The game was initially released as a "Mini-Sim" game in Panzerschrek #13. The required the components to be photocopied and mounted prior to playing. It was...
Tactical level wargame based on Japanese robotech animation "Aura Battler Dunbine". This game is one of the First Step series games for beginner. Each unit represent one aura machine, include aura ship and aura battleship. The turn sequence is simple, Repeat of movement and simultaneous attacking. The rule is only five pages, but some important elements is...
HISTORY Anno Domini 1482. For the past few centuries, the Iberian Peninsula has been a complex battlefield of crossed interests, kings' ambitions and noblemen's intrigues. The Muslim power, once uncontested under Cordoba's Caliphate banners, lies languidly in the last Moor stronghold in Al-Andalus, the marvellous city of Granada. The last rulers of the...
From Avalanche Press: For over 700 years, Spanish Christians tried to exterminate the Arab kingdoms of southern Spain. This great "Reconquista" fired the crusading zeal of countless generations. The Arabs, or Moors as the Spanish knew them, saw the Spaniards as backward barbarians and fought ferociously to protect their sophisticated civilization. Finally...
Grand Ambition is another set of rules that uses the AB One system. Having covered the Thirty Years War period and the English Civil War with previous versions, I wanted to finish off the seventeenth century by covering the wars of James II, Louis XIV and William III. This later period saw the rise of the standing army: regular troops, funded by the state...
Grand Army of the Republic is a two player Strategic level wargame simulation - designed by Roger Nord and published by Task Force Games in 1988 - covering the whole American Civil War. The time is spring 1861 and the place is America, poised on the edge of Civil War between the new Confederate States and supporters of the Union. As either the North or the...
Grand Army of the Republic, Designer Signature Edition by Roger Nord has returned! In this game, the North and the South marshall their economies, produce forces, and command them on wide fronts. In the multi-player game, partners fight the war as a team. What players do as commanders will shape the destiny of the Blue and the Gray. Several changes have...
How would you have fared as one Napoleon's marshals, or in command of a division of redoutable British redcoats under Wellington? Grand Battery offers you the chance to find out. This book includes all the rules you need to play miniature wargames set in the Napoleonic Wars, plus plenty of useful background information you need to get started. There is a...