General Purpose Skirmish Rules is a set of simple rules for skirmish games with about 5-10 figures/player can be used in pretty much any era including fantasy and science fiction. Ideal for multi player games where everyone has a different objective. ACTIVATIONS Each figure can only be activated once/turn when activated it can do one of the following...
These two rulebooks contain the original General Quarters rules for naval miniatures. Although first published in the 1970s, their realistic and elegant game mechanics are still usable today. Somewhat counterintuitively, GQI covers World War 2, and GQII covers World War I (plus some optional enhancements for World War II). May be used with any scale naval...
From the publisher: The long awaited and anticipated release of GENERAL QUARTERS 3rd EDITION coincides with the 30th anniversary of the publication of the original GENERAL QUARTERS. Author Lonnie L. Gill has held fast to two key design parameters — accuracy and playability — so the new GQIII keeps the ease of play associated with its predecessors. Also...
This is a game system aimed at providing a campaign framework for players of General Quarters III and other naval wargames for their Solomon Island games. It is the first part of ODGW's Decision at Sea series. The game determines weather, random events, intelligence reports, etc. for each month-long campaign turn. Scenarios are generated by a decision tree...
Sudden Storm is a fast moving campaign of the 1937 naval war between Japan and the US recreating the full range of surface, air and submarine warfare in both operational and tactical operations. It enables you to explore the challenges admirals on both sides would have faced if the US and Japan had ended up at war in August 1937, during the "China...
Defending the Malay Barrier, The ABDA Campaign is a historical naval campaign of the first months of World War II in the Pacific, specifically in the area of the Southern Philippines and Netherlands East Indies (NEI). It is based on the General Quarters Third Edition (GQ 3.3) Decisions at Sea campaign system introduced in Old Dominion Game Work's (ODGW's)...
A 23-page supplement adding the Royal Netherlands Navy (RNN) and ABDA ships to General Quarters (Third Edition). It includes the RNN Surface Combat Charts, ship logs for both RNN and ABDA, formation cards for Dutch aircraft and three scenarios. There's also an article about a hypothetical British battle cruiser in Dutch service. The scenarios are: Brawl in...
Generalissimo is a tactical zero-luck strategy game for two players, played on a square grid. Players command a diverse set of units, including Infantry, Cavalry, Archers, and the powerful Catapult. The core gameplay is built on a "Zero Memorization" system. Unlike traditional abstract games, all movement rules and attack patterns are integrated into the...
Generálové (Commanders) is a dynamic war game in which the players test their skills on the battlefields of Napoleonic wars. Through skillful planning, careful preparations, commitment and a little luck, one player will emerge victorious. Generálové (Commanders) differs from other wargames by simultaneous order planing and resolution, by the austere...
Generals is a strategy game for 2 to 4 players that can be played 1v1 or 2v2. Each player is the commanding general of a faction and must use tactical and strategic resource management to conquer their opponents. During the game each player has to organize military units on the map, build structures and recruit more units to attack the opponent and gain...