The Client wants to deliver some Delicate materials to a contact outside Town. In and out with no fuss. Pity the M.U.L.E. has broken down and needs a part. The locals can help provided you don't snoop where you ain't wanted. There is another issue, a band of cowboys have caught wind of the Job and want the goods for themselves, or destroyed. They will...
As sergeant of the 57th Independent Ground Brigade you’re defending the Serenity Valley. An airborne Alliance Skiff threatens your men and to take it out you’ll need to reach a nearby UA 571-D, and anti-aircraft gun. Unfortunately it lies on the other side of a squad of Alliance soldiers hidden in trenches. No one leaves Serenity, you just learn to live...
Imperi e Feudi, Empires and Feuds is a simple ruleset that aims to reproduce and play great medieval battles, involving two or more players, within a reasonable time. The philosophy of the game is to make players use the various types troops according to their actual use on the battlefield, without overloading the game with a myriad of different factors...
This first expansion for Imperi e Feudi allows you to play with the armies that fought in Italy, Spain and Portugal in the great medieval battles. In this volume you will find: 26 new Army Lists, clarifications for their use, rules for introducing "Historical Commanders" in your games, playable cards of the "Historical Commanders" with their...
This second expansion of Imperi e Feudi allows you to play with that armies they fought in the British Isles in the great medieval battles. In this volume you will find: 23 new Army Lists, clarifications for theirs use, rules for introducing "Historical Commanders" into your games, cards of "Historical Commanders" with their personal characteristics...
Imperi e Feudi: Terza espansione geografica – Bisanzio, il Medio Oriente e le Crociate, Empires and Feuds - Third geographical expansion: Byzantium, the Middle East and the Crusades This third expansion of Imperi e Feudi allows you to play with the armies that fought in the near east in the great medieval battles. In this volume you will find: 25 new Army...
The Game of Bombardment recreates naval battle during the Spanish-American War. It is played with either 2 players, or four players in partnership. A spinner is used to determine bombardment values, and play continues until one fleet or the other is sunk. Contents: spinner, 10 markers in each color, rules printed on game box lid, and a lovely illustration...
Courage is a squad based wartime strategy game where players vie for control of the battlefield using custom troops, secret orders, and subterfuge. Acting simultaneously, 2-8 players take on the role of Axis or Allied forces and engage in anything from small skirmishes to epic team battles. Courage emphasizes the use of tactics and troop management over...
This checkers-type naval wargame covering the Atlantic Ocean theater was published in 1941 as simply Game of Defense. After the Japanese attack on Pearl Harbor late that year, an Atlantic sticker was added to the box, and a companion board covering the Pacific Ocean was published, using the same parts box but with a Pacific sticker added. The Atlantic map...
Game of Defense: Pacific is a light wargame. It is for two sides (U.S. and "Asiatic"), each of whom has five ships each of three types (battleships, cruisers, and submarines). The ships are deployed on a map of the Pacific with a grid divided into red and white squares. On a turn a player moves one piece (or possibly more than one, as the rules are a bit...