This time, the Fuzzy Heroes venture into the world of horror. Undead toys stalk the floor of your bedroom. More than any previous book, this Fuzzy Heroes product depends strongly on storytelling and roleplaying elements. Introducing rules for undeath(a toy-virus), slaying (Spraying...) and related special powers. Fluffy must use all her "Spraying"...
Since it's initial publication in 2000, Glorious Adventures in Science Loosely Involving Generally Historical Times (G.A.S.L.I.G.H.T.) has been the standard by which all other sets of rules for Victorian Science Fiction games are judged. The G.A.S.L.I.G.H.T. Compendium includes all the material from four books: G.A.S.L.I.G.H.T., Battles by...
G-Barbarossa consists of 250 pieces, a 58 x 82 cm map (printed in English) and 7 pages of rules (in Japanese). Hex scale is 40 km, turn length is a month and units are corps. Player numbers are from one to four and playing time is about six hours. G-Barbarossa covers the German offensive of 1941 and the Soviet counter attack of Winter 1941-1942. Soviet...
Microgame #8 in the Metagaming Microgames series, the original release of G.E.V. A follow-up to Ogre. Units from Ogre are carried over, with expanded rules for terrain. A larger map and more ambitious game. Second base game of the Game: Ogre / G.E.V.. Note: Ogre and G.E.V. were later reissued separately and then repackaged together as Ogre / G.E.V. by...
From the back cover: "Ogre and its sequel G.E.V. are among the best-selling wargames of all time, with over 100,000 copies in print. Fast, challenging, yet easy to learn, both games are tournament standards. Now, by popular demand...The Ogre Book. This collection of the best Ogre/G.E.V. articles from the pages of The Space Gamer will introduce you to basic...
Shockwave is a supplement for both Ogre and G.E.V. It includes 224 counters for a variety of new units; a 13x14.5" map that fits on any side of the G.E.V. map; and twelve scenarios (four for Ogre, eight for G.E.V.). New units in Shockwave include a devastating Cruise Missile (and a Laser Tower to shoot it down); three new types of GEV; and the Superheavy...
G.G.A. Granny Grating Armies is a rule set designed to be used with 10mm miniatures in the ancient world, the book contains rules so that you can conduct structured and abstract command based games. Give your armies commands and watch as they complete them in battle! GGA is directly inspired by the video game and infamous program "rome total war" which was...
GGA is simple and elegant and boasts a unique energy and command point system. With the mechanics in place to help emulate real warfare, you must be tactical and strategic. Simple to learn and enthusing to master the game brings to the tabletop a system like no other. Now with this book expansion you can add named heroes, hero points and special themed...
G.G.A.: The Free People is a book unlike many ancient wargaming books seen on the market today. With this book you can field unique ancient units such as Eastern Fire Bombers, Civilian Rabbles and Mercenaries. Effectively it is a book of "dogs of war" for the GGA system. This book also has new commands such as Razing buildings and the new fortification...
World War II land combat with military miniatures. "World War II - The Way It Really Was!" G.I. Commander was designed primarily for use with microscale (1:285/1:300) models, but with the minor modifications indicated in the rules, it can be used with HO scale equipment. It can even be used with board game equipment. The heart of the game lies in the data...
Note that this game is significantly different than the 2002 G.I. Joe Commando Attack game. This game features a very different map, different rules, and no missile launcher. Both the G.I. Joe and Cobra teams consist of two squads of six soldiers each. Depending on the number of players, each player controls one or two squads. The object is to enter the...