For God and King is the second expansion for from Gilgamesh to Grant. Badger with a quill is proud to bring you expanded army lists for the era of the pike and the arquebus. New army lists and unit types allow you to represent the battles of this most bloody age, from Spain to Mesoamerica, and everything between, if one assumes we were heading east....
Excerpts from the designer's introduction: "From Manassas to Appomattox is a Grand Tactical level rule set. It has been designed to place you in command of corps or armies and to allow your decisions to affect the outcome of the battle. The emphasis of the rules is upon playability while attempting to maintain as much historical accuracy as possible. The...
From Muskets to Rifles… is based upon C’est la Guerre: Fast Play Wargame for the Age of Muskets. This system was designed to provide a fast yet satisfying game play, not necessarily a “realistic” simulation of battle recreation. Bases or ‘Units’ in the game do not represent a certain number of men or artillery pieces but are abstract representations of...
From Omaha to Paris is a solitaire game with World War 2 theme where player will be in a seat of a Sherman tank commander, writing a diary of his exploits on the European battlefield, going through Normandy and fighting Nazi Germany occupation force all the way to Paris. Game is abstracted wargame with a heavy focus on narrative and internal turmoils of a...
(from VaeVictis website:) On June 6, 1944, Overlord, the biggest military operation ever launched, began along the Normandy beaches with the landing of two Allied armies. On June 22 in Byelorussia, more than a million Soviet soldiers swept against the German Army Group Centre: the Allied counter-offensive was underway and would not stop until it reached...
From Salerno to Rome allows you to simulate the first ten months of the military campaign in Italy during WW2, from the landing in Salerno (September ’43) to the liberation of Rome (June ’44). The game starts with the American 5th army that has just landed in Salerno and the British 8th army advancing in Apulia, while the Axis powers gather their forces to...
From Shako to Coal Scuttle lets you get the feeling of a big battle, without memorizing hundreds of pages of rules and having to paint a thousand figures first. Covering roughly a hundred years, starting with Napoleon and Washington and ending as the old world romance dies in 1914, an army consists of 8-12 infantry units with a few supporting cavalry units...
This scenario pack contains twelve color scenarios designed by the publishers at Le Franc-Tireur. Also included with the pack is an article from Jim Bishop on "Attacking in ASL, A Mid-Level Player’s Perspective". All the scenarios are compatible with Avalon Hill's / MMP’s ASL System. The scenarios are: FT#314: Red Army Funnies - Hill 65.5, Hottinen...
From the website: Battalion-level wargames rules for the Vietnam War. Game Info 1 stand represents a fireteam, 3 stands plus an MG stand to a platoon. The game is driven by two card decks (supplied fully printed on sturdy card). The game deck drives the order of action on the table and controls the passing of time within the game. The event deck throws in...
A game produced in Britain during the First World War for the soldiers at the front. Each player enlists as either a Private, Sapper, Gunner or Trooper depending on which arm of the armed forces they join, and as they progress around the board they get promoted through the ranks. Whoever becomes Field Marshall is the winner. Along the way are various...