From the publisher: "The Guédé", a small uncharted archipelago in the Western Atlantic. Ship-wrecked seafarers wash ashore in droves to the small rocky island chain. These scared islanders cling together in small groups, drinking rain water and hunting for any food they can find on the islands. Something is in the water however, and after only a few days a...
Forlorn is a game of tactical combat between a squad of human Space Marines and a nearly unlimited horde of vicious alien Xenos aboard the claustrophobic space station, Hope. The Marine player utilizes a limited number of Action Points to command the Forlorn Squad, hoping that luck and a timely rush of adrenaline will help them to complete their desparate...
A Forlorn Hope is an abstract simulation wargame of a typical trench assault, modeling those attacks that were conducted during the First World War (1914-1918). The player represents an attacking regiment of troops consisting of three battalions, with each battalion made up of two or three assault companies (depending on the number of players). The game...
(from ATO website:) World War Two history has a pattern in both the European and Pacific Theaters. Constant Axis expansion, followed by steady Axis contraction, as the Allies recapture lost territory. In Europe, it is hard to pinpoint the transition point (a good barroom discussion any time!). In the Pacific, it is a little easier to focus precisely at the...
Forlorn Struggles is a DualPak game. It comes with two separate games in one package. Operation Südwind is a two-player/solitaire game recreating the mid-February 1945 German offensive against the Soviet Bridgehead across the Garam River, in what is now southwestern Slovakia. It commenced on the morning of February 17. The German attack spearheads included...
Form Line of Battle A Naval Entertainment A set of simple instructions for fleet engagements in the age of sail. From the Introduction section (page 2)"This game contains a number of novel mechanisms designed to capture the flavor of naval conflict in the great age of sail. We freely admit that they contain a touch or two of "Hollywood," but they should...
Description from the designer: These rules enable you to take on the role of Hornblower RN, John Paul Jones or even Horatio Nelson. They are prepared in such a way that you can take command of a squadron of Ships of the Line, or on larger games with many players you may be given command of but one vessel. We would recommend that each player should have up...
Form on Admiral's Wake is a quick-playing miniatures game of fleet naval battle during the age of sailing warships. It allows for the play of larger naval battles with a small number of players who will each control one or more squadrons of ships. The game is typically played with miniatures on a hex grid. The game system uses an action deck to determine...
Formalhaut II is a daring game of tactical ship to ship combat." (from the Formalhaut II rules booklet.) Game includes a third dimension using a "Declination" system from -10 to +10 to represents the "height" or "depth" of a ship relative to other ships and objects. Ships use "rocket" power to move one hex and/or one declination each movement phase....
In ancients times, before the waning of wild magic, Scandia witnessed the struggle for hegemony between the Mundane Alliance and the Fomorian League. From mythical Jotunheim, the Mundane kingdoms of the Southeast, the northern dwelling of Dwarves and to the southern Troll clans, all races would struggle for possession of renowned artifacts, conquest or...
Order of Arms is a simulation game of battles from Medieval & Renaissance times; from Hastings in 1066, to Pavia in 1525, a period that featured the mounted armored knight before the rise of wide spread professional infantry armies. Players take the role of the Field Commander of an army of the period, attempting to fulfill victory conditions using mounted...