Fog of War Fantasy Wargame is a tabletop miniatures wargame set in a fantasy world. Two players command opposing armies of miniatures and clash in a variety of scenarios. In a basic game, victory is achieved by routing the enemy army or destroying it entirely. It differs from the normal tabletop wargaming format by using an action point system, where a...
Fog on the Somme is a simulation of the first stage of the German Spring Offensive codenamed Operation Michael which took place in March 1918. The battle was the opening of a series of offensives by the German Army intended to force the Allies to sue for peace. The game is intended to simulate the interaction of ground and air elements during the offensive...
“WWI Biplane dog fighting. Get in your Sopwith Camel and take out some Albatrosses. 1 plane per player.” Statistics are provided for four aircraft: Sopwith Camel, Bristol F2b, Fokker D-VII, and Albatros C-V. The game is played on a hex map. A custom deck of 52 cards is used to regulate combat and maneuvers. The Move Cards provide for left and right turns...
FOKKER FODDER: Rules for dogfights with World War One model aeroplanes. Original rules created by Les Ward, developed by Chris Nicole, demonstrated and played by Humberside Wargames Society. When we wrote these rules we wanted to produce a simple World War One air combat game to use as a participation game at conventions, and to run as a campaign game at...
Fantasy miniatures rules for fighting small-scale medieval fantasy battles using 25mm or 28mm figures. The players are represented by leader figures. Other figures (followers) are controlled by the leading figures through orders and actions. Each player typically controls six to twenty figures. From the rulebook: "These are rules for playing a wargame with...
FOLLOW ME: The Infantry’s Game is a game of military strategy and domination. It was developed to teach junior military leaders, both commissioned and non-commissioned officers, to maintain situational awareness on the battlefield while orchestrating the elements of combat power with their designated units. It would be wise for players of this game to...
This rule set is designed for the beginner or experienced war gamer who is looking for a realistic and fun game that can be played in less than 90 minutes. In these 84 Pages as well as the core rules, you will also get optional advanced rules to make the game more interesting and add more friction, 5 scenarios for quick play and learning, a fully crafted...
Published in the Spanish Alea Magazine #11 (October-November 1991). Simulates the battle during the War of the Austrian Succession (1740-48) between the French army under Louis XV and an Anglo-Dutch force under the Duke of Cumberland. The scale is 140m to the hex, and the 8-page rule book in Spanish contains 4 pages of simple rules. The game includes 160...
A competitive skirmish nano card game by Charles Ward. SUMMARY Players play on a card size board with 9 spaces. The spaces are not connected equally and some spaces have an advantage when doing a ranged attack. Players move tokens on the board trying to eliminate the opponent's pieces and be as close as possible to their opponent's picnic spot at the end...
Footsteps of the Prophet is a game about the early succession to Khalifa, each player vying for control of Islam in the years after Muhammad's death. it is a game of conflict, diplomacy, treachery and a little bit of luck, for two to six players who have anywhere between fifteen minutes to an hour to kill, depending on how many players there are and how...