Gang Wars If you saw the firefight mid-way through Michael Mann's blockbuster Heat and thought; “I bet that'd be cool in miniature.” Then this is the supplement for you. It takes the incredibly versatile FiveCore system and shapes it into a more focussed package. Most of this supplement is focussed around extended narrative campaigns unfolding over a few...
Ancient treasures, crumbling ruins and evil Nazis trying to get the loot before you do. This is FiveCore Pulp Adventure, hope you kept your Mauser pistol loaded. This is a complete, stand-alone game using a modified FiveCore system to power exciting adventure campaigns. Build a party of characters with their own backgrounds and set out to find great...
Published within A Book of Sandhurst Wargames. A simulation the naval campaign around northern Norway. 1941-45. Fjord is designed to represent a complete campaign which lasted for nearly four years and involved hundreds of ships. The overall game is played as a series of several small games some of which represent a sequence of action at the strategic...
Fjordar is an epic, tactical strategy game for 1 to 4 players, set during the Norwegian Civil War. The game begins in the year 1130, when the old king Sigurd Jorsalfar dies. Each player begins the game as one of Sigurd's heirs or one of the other influential people in Norway at the time, who is vying for power in the vacuum left by the old king's death. As...
Be sure to see "Community Wiki" towards the bottom (after the “Files” section) for quick download file links and useful information. FLAC (Fast Large Air Combats) is a free set of rules designed for a fast paced, action packed, hex-based, WW2 air combat game using any scale of miniatures (1:200, 1:144 or 1:100 scale work best) where a single player can...
Flags is a game of strategy and luck that takes place in the not so distant future under a united World's Government. The object is simple, 2-4 factions compete in the sporting spectacle and sensation Flags, where they compete for victory, glory, and survival. The four factions include: The Prisoners, competing in the game for a chance at reduced...
From the inside box cover: "Flagship is a game as simple or as involved as the players are able to plan it. Flagship is played on a special square Flagship playing board. The playing pieces used are nine (9) in number, being patterned after and given the functions of regular Naval units. In order of their importance, the pieces are: 1 Flagship 1 Aircraft...
A WWII era naval-themed game game of strategy for two players. The object is to attack and capture the opponents flagship with one of your submarines. The game setup and play is very similar to the later and more well known Stratego. Each player sets a "fleet" of 20 ships on the first three rows (24 spaces)of the 8x8 gridded board nearest its home base....
4X Space boardgame revolving around assymetrical factions vying for control of the galaxy. Each player plays a Faction and is set to a home system. In this system, he needs to expand his fleet and colonies, so more resources are added to his growing empire. At his side, each player has a powerful starship called Flagship. This ship research new modules...
Defend the capital of Nazi Germany against the Allied Strategic Air Offense. Game play is centered around your defense for 10 turns of Berlin via the 3 Flak Towers. This is simulated by placing 5 yellow discs on the radar plot by rolling dice to emplace them on the coordinates 1-5. This means using 2 colored dice, one for the X and Y axis. One placed you...
The hypothetical WWIII game broke out in the 1980s, main scope is around the center of Europe. The rules are designed with Soviet military theory as the core. Designer has a wealth of research and insights into the Cold War. Three scenarios: 1 Запад-81 2 Able Archer 83 3 Thermonuclear war Simulation scale: Unit: WP: composed of group armies, few airborne...
Wings at War is a series of wargame rules for recreating air combat using Vapour Trails 1/600th scale aircraft models. Each set of rules is for a specific conflict, with games designed to last around one or two hours. As the sky tends to be a lot less cluttered than the ground, games can be set up quickly and fewer models are needed - making for a cheaper...