From the publisher: Field of Glory Napoleonic is written in an approachable and easy-to-learn manner to allow players to concentrate on realistic deployments and battlefield tactics of the early modern era. FOGN will cater for both types of player, with a full point system allowing theoretical battles between balanced armies to be played out, as well as...
Publisher Blurb: In 1789, the French Revolution acted as the spark that ignited the volatile powder keg of Europe, pitching the continent into a conflagration of war and bloodshed that would last for decades. Amidst this chaos rose Napoleon Bonaparte, under whose influence France would become a dominant power, controlling, directly or indirectly, the...
From the publisher website: "In 1812, after a period of considerable victories, Napoleon found himself fighting on two fronts, suffering setback after setback. With his forces in Spain being pushed back, Napoleon launched an invasion of his former ally, Russia, leading the half-million-strong Grande Armee to Moscow and a brutal defeat at the hands of...
Refight battles between the greatest armies of the Ancient World: Republican Roman, Carthaginian, Alexandrian Macedonian, Achaemenid Persian, and more! Milito is a card-based, diceless wargame by Martin Wallace that puts you at the head of an Ancient army, making the key tactical decisions that will win or lose you the battle. Commanding a combination of...
Field of Mars was originally intended to function as a 'battle board' for the Lace Wars series, which is 'operational' in scope and normally resolves battles using a combat results table. To add value to the product, Field of Mars has been designed to function as a complete game in its own right, suitable for playing both random and historical battles...
Field of Victory is a unique game in so much as it has trimmed off much of that which leads up to a battle and left the battle itself. Rather than maneuvering into an engagement, units maneuver within the engagement. The game makes no attempt to simulate the myriad minutiae of a Napoleonic battle but rather focuses on a compact nucleus of primary details...
Field of War is an asymmetric game for 3 players. Quick to setup and play, but deep in strategy and escalating consequences. 2 players will fight over the territory playing command cards, recruiting troops and rolling dice to attack each other. While a third player will try to farm his fields while dodging bombs in a worker placement and resource...
Field Regulations: Rules for land battles of the late 18th Century." The object of these rules is to simulate and simplify aspects of 18th Century linear warfare. The play should be limited to what the rules specify in order to get the feel of the rigid, formal, and deliberate maneuvers and combat characteristic of the military doctrine of the era....
Description from the publisher: October 25th, 1415 Artois, France The woods were still and full of mist. Silent hills stood watch. A muddy field waited for the battle to begin. Near the small village of Agincourt, two armies faced each other in the chill of the early morning. Archers, Footmen, Scouts, and Cavalry ordered themselves for battle. The land was...
Fields of Battle is a simple tabletop wargaming ruleset published in Warlock (Issue 12 - Oct/Nov 1986). The game is designed to introduce Fighting Fantasy gamebooks readers to tabletop gaming. The rules are derived from the Fighting Fantasy rules: each unit has a STRIKE and a STRENGTH rating (which work like FF's SKILL and STAMINA), and a MOVE and ATTACK...
Miniature Battle Rules - [from the box] Fields of Battle is a simple, straightforward, easy-to-ues game of mass combat. It easily simulates battles between hundreds and even thousands of comabatants, all in a single gaming session. Herein are all the tools you need to decide the outcome of Large-Scale Warfare. Playable with the included Battle Unit...
Fields of Battle Volume 1, The Great Northern War is a two player game covering a series of Swedish battles. The game is low-complexity and designed to be played quickly. Most scenarios have only 15 to 30 units per side and only 15 turns. Each turn sequence, players will move leaders, move regular units, conduct combat, and rally. Player initiative for...