This is a fifth game of the Struggle of Army group Manstein series. The game starts June 22 and ends September 10 in 1941. The map covers from Konigsberg to Leningrad. The game uses the same engine as its predecessor. Each player selects his chits each turn, then draw chits one by one and activate part of the force designated by the chit. The victory is...
The Fierce fight! Barbarossa series tries to portray the Barbarossa campaign with the popular Series: Fierce Fight! system. This is second game of Fierce fight! Barbarossa series. Rules to link with Fierce fight! Leningrad Blitzkrieg are included. This game focuses on Army Group Centre's operations. The Axis player needs to defeat the Soviet armies in...
This is a waited sequel game of Struggle of Army Group Manstein, and Mansterin's last battle. The game starts June 1942 at the start of Blau and end December 1942 at the start of Soviet counterattack. The game uses the same engine as its predecessor. Each player selects his chits each turn, then draw chits one by one and activate part of the force...
The game starts on September 30, 1941 and ends January 30, 1942, covering both the German drive on Moscow and the Soviet counterattack. It uses the chit-pull system from Struggle of Army Group Manstein/A Victory Lost and the map links with the Fierce Fight! Barbarossa series. Counters: 252 1.3 cm/0.51inch Unit Scale: Divisions Hex scale: 10 miles / 16 km...
A set of rules allowing teams of players and umpires to recreate the battle of Jutland, 1916. The actual movement and combat rules are very simple - the core of the game consists in the use of umpires who provide the players with realistically limited and inaccurate information on which to base their decisions. The rules were published in issue 80 of...
"Fifth Corps: The Soviet Breakthrough at Fulda" is one of several games in the Central Front Series published by SPI in the 1980s. "Fifth Corps" appeared in the September/October 1980 issue of Strategy & Tactics magazine #82. Both the game and series depict the early days of World War III in West Germany. Combat is conducted at the company, battalion, and...
SGB-26 Fifth Division (1987) (JPY 4800) Subtitled “Self Defense Force Series-03” and “Soviet Coming from our Lost Territory”. One map, 504 counters, four PACs, a Series Rulebook (12 pages) and an Exclusive Rulebook (32 pages). There looks to be two scenarios. Unit sizes are companies for the Japanese and US units, while the Soviets are all battalions....
A basic hex-and-counter wargame set in the Spinward Marches of the Traveller RPG universe. Designed as a campaign aid for Traveller but a playable game on its own. Movement of units are generally pre-plotted and executed simultaneously, combat then occurring where necessary. Each turn is one week, each hex one parsec. Components: 22" X 26" Game Map; 720...
What about America is worth fighting for? That’s the question at the heart of FIGHT FOR AMERICA!, a historical tabletop wargame that examines the events of January 6th through immersive, strategic gameplay. Designed by legendary game designer Alessio Cavatore (Bolt Action, Kings of War, Lord of the Rings, Warhammer 40K) and developed with the support of...
The Battle of Britain was perhaps Great Britain's finest hour. "Never in the field of human conflict was so much owed by so many to so few." - Winston Churchill From the back cover or from flyer... FIGHT FOR THE SKY is a Battle of Britain game that covers the epic struggle over South East England from August 11th to 18th, 1940, the period during which the...
"Fight For Tobruk !" is a conflict simulation of Rommel's attack on Tobruk in June 1942. The game is based on Conflict Game Company's "The Fall of Tobruk" but is not a reproduction, according to the designer. "Fight For Tobruk !" is an operational level wargame in which each turn represents one day, each hex represents 170 meters, and units are companies...