Ex illis is a miniature wargame set in a pseudo-historic fantasy world populated by the historic figures from the 13th century, while also incorporating mythological and biblical figures from medieval Europe. Angels, demons, witches, faeries and imps fight alongside different human factions for the dominance over Europe — or to strengthen the evil grip of...
Excalibur, a Diplomacy variant, was written and illustrated (map) by Kenneth Clark and published in War Bulletin (Issue 51 - Nov 1973), a "DipZine". Excalibur relies on the normal 1971 rules for most aspects of play. Specific differences include an established order of precedence for retreat order (for units without a valid retreat order); off-board supply...
In Camelot every player plays one of the knights of the grail. King Artus sends them to the valley of Camelot to prove their ability to reign and become the lord of Britain. Each game turn is divided into 4 seasons. It starts with spring when everybody can either supervise the seed with his knights or move his knights and mercenaries to conquer new fiefs...
An FBI Hostage Rescue Unit game The point of this game is to rescue hostages and kill terrorists with automatic weapons. One side is the Terrorists, and the other side is the FBI’s Hostage Rescue unit. Each person can control up to 3 people in a fire team, and they use the same map to control them in the Action phase. The map can be anything from a...
Exilegard is an open source miniature skirmish wargame where you lead a warband of exiles through a dying far far future sci-fantasy setting. The game uses preplanned alternating activation and asymmetrical RPS combat with dice. Your warband has a common pool of HP and you choose if miniatures die when they take damage. You will also need to pay attention...
Exiles is a fast-paced, frenetic, buzzword-filled game of gritty Wild West adventure. The game plays as a "miniatures role-playing game" because it runs like an RPG and plays like a skirmish wargame. One player acts as the game master, or governor, and the others play against a scenario of his or her creation. The game ends when the players win or lose...
Exit Vector is an aerial combat board game set in a dystopian near future where nations, criminal syndicates, and powerful corporations compete for power in a high-tech world. Players assume the role of an expert pilot for hire, flying their high-performance aircraft on jobs ranging from search and destroy to troop transport. Exit Vector is built from the...
Expansion or Extinction takes 2 to 4 players into a future where Sol, after colonizing many of the closest stars, succumbed to internal pressures and died in a fiery holocaust of future weaponry. Now earth’s colonies are recovering, and beginning to exert their own dominance on the stars around them. Based on the award-winning Triumph and Tragedy game...
On behalf of the COMPANY, welcome employee # XXXXXXX. For whatever reason you find yourself here, we are pleased you have made the COMPANY your employer. I am MORTIS; the AI installed onboard this HAULER vessel and its Terminal’s operating system. I will oversee and be responsible for all of the crew’s operational needs; this includes routing and...
EXPERIOR is a line of games in a dark epic fantasy world. EXISTENCIAL it is a game where chance and decisions make up the story. 4X - Strategy, Ameritrash, Cooperative, Deckbuilding, Wargame Control multiple units in continuous combat. Simultaneous shifts in cooperative. There are NO time-outs, players can always participate if they manage their elements...
Long time coming but it’s finally here; An updated edition with new illustrations, adjustments, and options for Agents as well as Hostile Security. Packed full of information, the Exploit Zero Omnibus is still a set of fast-play rules designed to help players get miniatures on the table and into combat quickly and easily. Corporate wars, shadow ops...
The game follows The Exploits of the French Resistance during WW2. It is a 2 player game of bluffing and deception. Each player selects his squad by dealing "X" amount of cards and then selecting only one, he continues until his pack is exhausted, he now has his squad. It may be good, as it is hand picked, but is it the best he would have liked? After each...