Enemy Action is a new series of card-driven war games on pivotal military operations and campaigns in the twentieth century. Each game allows for play by two players or one player, playing either side in the conflict. The Enemy Action series features: Two-player competition with low complexity and constant decision points for both sides Solitaire play of...
Enemy Action: Kharkov is the second game in John Butterfield’s acclaimed Enemy Action series of card-driven games simulating pivotal battles in World War II, playable by two players or one player controlling either side in the conflict. Enemy Action: Kharkov portrays the Third Battle of Kharkov, the key Eastern Front battle in which the German Army ended a...
On a cold, foggy morning in November, 1942, a four-hour artillery barrage rocked the Rumanian lines north and south of Stalingrad. Countless swarms of Red infantry, tanks, and guns then swept the lines. In four days, the pincers met near Kalach-um-Don – entombing the 6th Army in Stalingrad. During the next three months, the Germans will reel from...
This is a Japanese wargame of submarine warfare in the Atlantic during World War 2. 1 rulebook, 2 data sheets, 2 hexmaps, 2 log pads, 4 countersheets, 2 playaids, 2 dice 1 hex = 93m, 1 inning = 1 minute This game uses call-marker system that Tsukuda first invented in Task-force series. Escort ship cannot see submarines. And submarine cannot see escort...
"A brit Légügyi Minisztérium már a háború előtt is stratégiai célpontként tartotta számon a német iparvidékeket, s ezeken belül a gátakat, amiknek az elektromos áram termelésében és a hajózási csatornák vízzel való ellátásában is fontos szerepe volt. Az ellenük intézett leghatásosabb támadásnak a nagy méretű bombákkal végzett ismételt csapások látszottak...
While this is not meant to be the be all and end all of space combat systems, and it will most definitely not be the most complicated of them, it is and will be what we envisioned it to be oh those many years ago when we put together a one page set of rules so that we could play with our miniature toys in the kitchen and in the garage on the weekends....
Enemy in Sight, originally called Cutthroats and Cannons, was two years in the making. It is a fast paced card wargame with a good mix of strategy and luck of the draw. Each player starts with a fleet of six ships and six cards. As your ships are destroyed your hand size diminishes as well. One of the most unique characteristics of the game is the walking...
The East Germans were well prepared to attack and conquer West Berlin. Every step of the process was thoroughly planned. The Battle was to take no more than three days. From the crack Friedrich Engels Guard Regiment to the 1st Motorized Rifle Division – as well as paramilitary forces of the Socialist Unity Party, East Germany was ready. The Soviets had...
Energy Management: Tactical is a paper-based simulation of tactical air-to-air combat using the innovative TRACE-R combat system. The system uses energy-maneuverability theory to faithfully simulate close-range dog-fighting tactics and fighter performance with relatively high accuracy. The system eliminates the limitations of hex and counter systems by...
Engage you are the commander of all ground forces (Infantry and Armor units) on one of the many battle fields of WWII; North Africa, Italy, France, Germany, Russia or one of the many islands in the Pacific. With its simple gaming mechanic to move and fire your military units everyone can play. It has a unique combat system that puts you in complete control...