Solitaire game of the Mongol invasion of Eurasia in the twelfth century under Genghis (Chinggis) Khan. You play the Great Khan, commanding his armies as he conquers territories, recruits other nomads into his army, and either garrisons or razes cities. The map of your conquests is made through placing cards which represent the regions of Eurasia that the...
Empire of the Steppes is a sandbox, CDG, Block/Counter hybrid Wargame where three factions, Mongol Empire, Ayyubid/Mamluk Caliphate and the Christian Franks vie for supremacy through strategy, warfare and shrewd diplomacy. Empire of the Steppes can last up to twelve turns. Each turn consists of three phases. Starting with the investment phase, where...
Empire is a battle game, similar to Risk in game play, set on a map of New York City. The map has NYC (and neighboring Jersey) separated into 6 boroughs, distinguished by color palette: Manhattan in red, The Bronx in orange, Staten Island in yellow, Queens in green, Brooklyn in blue, and Jersey in purple. Each borough contains neighborhoods. These are...
A simple strategic level game for 1-4 players, simulating the struggle for dominance between Carthaginians, Romans, Macedonians and Persians/Parthians. It can be played as it is with very simple combat rules, or individual abttles could be played with miniature figures using your preferred rule set. The impact of Alexander, Hannibal and Scipio is...
As Marshal Murat, you ride at the head of thousands of frenzied cavalry, or as Archduke Charles, you inspire Herculean efforts by tough Austrian grenadiers, or as the Duke of Wellington, you calmly ready your troops to meet the next French attack. With EMPIRE 3rd, historical personalities come alive, Now you make the critical decisions and fight with the...
From the publisher web site: Basically, each player owns four territories. Four territories that belong to other players. So, once someone lays down the first strike, everyone starts attacking everyone in the hopes of regaining their four territories. While laying siege to other lands, you must also defend your own, otherwise the bad people sitting next to...
From the Publisher's website: In the game of EMPIRES you step into the role of a mighty warlord in a medieval-fantasy world in which wizards, heroes, fearsome creatures and powerful engines of war are a part of everyday life. Players recruit units, heroes and wizards for their armies, build villages, cities and fortresses, and try to defeat their...
Rules for Nautical Wargaming in Antiquity. It would be impossible within any reasonably brief set of rules to give stats for every variation of vessel which saw action during this time period. What these rules are designed to do is give a sense of naval combat in the age of antiquity, while being streamlined enough to have games played in a reasonable...