A system of rules for modern aerial combat using aircraft miniatures or using paper & pencil on large sheets of paper (alternately, grease pencils on clear plastic sheets). There are 20+ pages of rules and 4 different 2-sided data charts (2 copies of each). Aircraft information for modern era (pre-1980) aircraft provides performance (speeds, maneuvering)...
Operational and grand-tactical rules for the 100 Days Campaign in 1815, covering the famous and decisive encounters between Napoleon, Bluecher and Wellington at a high abstract level. The rules indicate use of 10mm figures but other scales are usable. The rules emphasise command and the various ineteractions between the arms of the warring factions...
A complete and comprehensive tactical and campaign system designed around the American and Mexican Republic's struggle to grow in the face of European intervention, territorial challenges and native insurrections. The miniatures game can be used with any scale and no rebasing. It contains major and minor nation army lists, terrain generation system...
Eagle's Prey: Advance & Retreat Regimental Rules for the American Civil War 1861-1865 is a complete and comprehensive supplement for the Age of Lincoln and the American Civil War! Advance & Retreat allows players to refight the struggle the Union! Refight the battles or create new ones with our scenario generation tools Allows for a 20,000 man game to be...
Eagle's Prey: Villa Rides! Revolution and Conquest 1910-1923 is a complete and comprehensive rules system for the Age of Villa and the Mexican Revolution! Designed to fight the larger scale battles and engagements of the Mexican Revolution, Villa Rides allows players to refight the struggle for power and control of Northern Mexico! Allows for a 20,000 man...
Subtitled "Rome on the Rhine Frontier, AD 15", Eagles is about a Roman invasion of Germanic tribal lands in the eponymous year and their attempt to re-capture three "Eagles" (legion standards) taken from a Roman army that the German barbarians defeated six years prior. The Romans, under Drusus Germanicus, must fight against twelve Germanic tribes, led by...
Silk scarves. Leather helmets. The sound of the wind in the wires as you cruise over No Man's Land searching for enemy aircraft. Suddenly you see one, and put your plane into a dive from out of the sun... Eagles in the Sky is a 2-player card-based game on plane to plane warfare during the last year and a half of the First World War. Players each command a...
Plan 1919 assumes that World War I continued for another year, allowing both sides to put into widespread production aircraft that saw little or no action in the actual war. The expansion includes modifications to the Engagements in the main game, plus a new campaign. This expansion is not a complete game, it requires a copy of Eagles in the Sky....
“Two player Card game depicting Napoleonic era warfare. The first player to be routed from 3 of his 5 forward positions loses.” The game is played using three custom card decks: the Battalion Deck, Tactics Deck, Commander Deck. Cards are played on the table in opposing lines representing positions on the center, left and right center, and left and right...
Eagles of Rome is a grand tactical two-player system for battles of the Roman Era, from the Republic through the Empire to the early Byzantine era. Caesar covers the battles of the Late Republic to the Early Empire (roughly 120 BC to AD 250). Players command armies of various types of forces, from Roman legions to barbarian hordes, with distinctions...
Eagles of Rome is a grand tactical system for battles of the Roman Era, from the Republic through the Empire to the early Byzantine era. This particular game is Scipio. It covers the battles of the Middle Republic, mainly during the Punic and Macedonian Wars (roughly 246 to 100 BC). Players command armies of various types of forces, from Roman legions to...
Vol. I - Napoleon's battle before the Gates of Moscow A grand tactical game system of Napoleonic Battlefield combat using a unique "geomorphic" map regulating the movement and positioning of large infantry formations. Play is accomplished through alternating activation of forces by each player until all forces have activated. Simultaneous modified die...