Duty calls is a 28mm miniatures game designed to recreate modern and contemporary conflict in solo game or in cooperation mode. The game involves the use of infantry troops but it is also possible to implement air vehicles and supports for more substantial games. The aim of the game will be to free the streets and war zones from hostile objectives that...
From Osprey's publicity: The Dark Age of Britain, from the middle of the 4th century to the end of the 8th, was a time of violence and warfare, when charismatic warlords such as the fabled King Arthur could gather together armies and carve out their own kingdoms. With this new set of wargames rules, players can take on the role of these warlords and...
Dux Britanniarum is a table top miniatures wargame by the Too Fat Lardies. Dux Britanniarum is a set of rules for wargaming and campaigning in the Age of Arthur. Covering the period 450AD to 600AD the rule book combine all you need to fight tabletop games and to run a virtually paper-free campaign. The rules are designed to be played with relatively small...
The Raiders for Dux Britanniarum is an expansion to the main rules which introduces three new factions to the game; the Irish, the Scotti and the Picts as well as rule variations for the British Kingdoms of the North, the Gwyr Y Gogledd. This 44-page supplement features rules to cover the new factions, as well as beautiful colour maps of Ireland and...
In Две крепости ("Two Fortresses"), both sides are trying to prevent the other side from completing their fortress. They do this by advancing their forces to attack the walls, but at the same time they build and protect the ones they have. Income is required to build armies and improvements to the walls. The game is played in turns. During each turn a...
By August 1919, the British 45th and 46th Battalions, together with over seven river monitors and gunboats mounting up to 9" guns, over 25 aircraft (mostly DH9A bombers) were in place for the final blow on the Red virus known as Bolshevism. By this time, the French and Americans had all left. It was now a British show and one that was destined to leave a...
Essentially an ultra-streamlined fantasy wargame cross-bred with an abstract strategy game. Players start with a fort in one corner of the board. They slowly add armies and spread out across the board (on a defined point-to-point network) to take over mines which allow them to produce gems (which must be transported back to the fort to be useful). Gems may...
In Dwarf Trek: A Solo Game, you control a small group of Dwarfs traveling across a desert after their home was destroyed by an earthquake. They must deal with the assorted threats of the desert, various creatures and the heat of the desert as well. Ideal for 28mm figures but any scale will work as long as the figures are based individually. TURN SEQUENCE...
Included inside The Dwarves: The Duel but for use only with The Dwarves. This small, 21-card expansion allows you to play through the adventures found in the 5th-chapter of the best-selling novel "The Dwarves". It will be the greatest challenge you had to face thus far. Expansion contains 13 Scenario cards and 8 Special Equipment cards. Cards are...