Dungeon Command: Curse of Undeath is a card-driven skirmish game played on modular interlocking map tiles that uses order cards, creature cards and miniatures. The object of the game is to have the highest remaining Morale when an opposing warband's Morale has been reduced to 0 or below, or if a player ends his or her turn with no creatures on the...
Dungeon Command: Heart of Cormyr is a card-driven skirmish game played on modular interlocking map tiles that uses order cards, creature cards and miniatures. The object of the game is to have the highest remaining Morale when an opposing warband's Morale has been reduced to 0 or below, or if a player ends his or her turn with no creatures on the...
Dungeon Command: Sting of Lolth is a card-driven skirmish game played on modular interlocking map tiles that uses order cards, creature cards and miniatures. The object of the game is to have the highest remaining Morale when an opposing warband's Morale has been reduced to 0 or below, or if a player ends his or her turn with no creatures on the...
Dungeon Command: Tyranny of Goblins is a card-driven skirmish game played on modular interlocking map tiles that uses order cards, creature cards and miniatures. The object of the game is to have the highest remaining Morale when an opposing warband's Morale has been reduced to 0 or below, or if a player ends his or her turn with no creatures on the...
Dungeon Command: Blood of Gruumsh is a card-driven skirmish game played on modular interlocking map tiles that uses order cards, creature cards and miniatures. The object of the game is to have the highest remaining Morale when an opposing warband's Morale has been reduced to 0 or below, or if a player ends his or her turn with no creatures on the...
This is a free Print and Play game designed for 2-6 players as either competitive or team play which plays in approximately 1hr. It is a fantasy, tile placement game, where each player races to the center to get the treasure. The placement of drawn tiles allows players to make a path for their heroes to get to the center tile where the treasure awaits or...
Description from the publisher: Based on the Starport Scum scifi rules, Dungeon Scum is a narrative wargame intended to be played by role players and war gamers alike. Gather your group of adventurers, set out on a dungeon delve and hope you make it back! Get loot, see the sights, maybe go on an epic quest. Dungeon Scum sets itself apart in a few ways: The...
A rules-light tactical skirmish wargame inspired by Nicolas Dessaux’s one-page RPG Searchers of the Unknown. —description from the introduction Dungeon Tactics can be played using any miniatures in the 25-32mm range. One could also use cardboard pawns (say from Pathfinder) or even the cardboard counters WotC put out for 4th edition DnD. For the playing...
The huge dungeon crawler returns in a new and definitive edition. Now with quick set-up, shorter and optimized rules (no crunchy rules), easier to store, more options, possibilities and customization. For 1–6 players. Designed exclusively for solo/coop. Compatible with most previously published material. DUN levels up. INFINITE GAME Replayable...
Create fantasy armies with counters or miniatures and fight battles. Can be played on its own or with first edition AD&D RPG game. [from the back of the box] An exciting new direction for AD&D and D&D games! Create fantastic armies with miniature figures or die-cut counters and fight incredible battles against the forces of evil! The Battlesystem game is...
Advanced Dungeons and Dragons BattleSystem is an updated rule set from the original BattleSystem released in 1985. The updated rules are compatible, but do not depend upon AD&D second edition. As in the original version, the system is designed to use D&D miniatures in a tabletop miniatures battle system. The updated version focuses more on dice rolling and...