From The History of Zorn and the Goblins: During Zorn's "Brothers' War", Ortwir boldly raided Immer for supplies. In reply, King Reglissar made common cause with Sirdar Nystul and helped destroy Ortwir's army at Shrieker's Scrub. Ortwir escaped capture and fled far to the South, offering his services to the dreaded lord of the Witchlands, in whose employ...
'Divine Wind: Japan in the Pacific, 41-45. A strategic scale game with one-month turns, 250nm hexes, and units representing naval divisions, infantry divisions, corps, armies, and fleets. "The simulation is on the grand strategic level and thus has the players, representing the heads of the combined Japanese and Allies commands, making decisions as to...
Division Commander is a set of miniatures rules designed for very high-level World War II operations. Each stand is a battalion, the ground scale is 3" = 1 mile, and turns are 90-180 minutes. The rules are designed from the ground up to play multi-day campaigns with multiple divisions per side. Like Bruce's "Great Battles of World War II" rules, one of the...
The huge influence of Napoleonic combat systems, tactics and weaponry (the flintlock musket was the standard weapon for all Armies until the later 1840’s), meant that they remained the standard throughout the world until the full development of the rifled musket. This weapon, which used percussion caps rather than a spark from a flint, together with rifled...
Dixie appeared in Strategy & Tactics magazine #54, Jan-Feb 1976 as well as a folio edition. From the introduction: Dixie is a brigade/division/corps level simulation of an alternate-history conflict. Dixie posits that the Confederate States of America had successfully waged the first American Civil War and survived as an independent political/economic...
Gather your armies and fight over 3 positions. Cards represent infantry or cavalry regiments or artillery batteries. The uniform colors and styles are the uniforms that the regiments actually wore (according to the designers). You also have cards representing the participating generals , terrain and the ever present special events. It is a collectible card...
Gather your armies and fight over 3 positions. Cards represent infantry or cavalry regiments or artillery batteries. The uniform colors and styles are the uniforms that the regiments actually wore (according to the designers). You also have cards representing the participating generals , terrain and the ever present special events. Dixie is a collectible...
Dixie is a collectible card game but with a flat rarity. This is the second set with 400 cards for the Battle of Shiloh. Complete sets are also available and individual cards may be ordered through the Columbia Games web site. All artwork and graphics in the Dixie series (each regiment card is drawn with its historical uniform) was created by...
Description from the publisher: “All the tension on the carrier exploded the moment we heard Comdr. Dixon's voice come in strong and clear: ‘Scratch one flattop! Dixon to carrier: Scratch one flattop.’” -- Stanley Johnston, war correspondent for The Chicago Tribune, on the sinking of the Shōhō The Japanese Empire invincibly thundered across the Pacific...
The sun beats down on tin roofs. A saloon door creaks. Somewhere, a dog barks. Then nothing. The silence of high noon... Django Wanted is a skirmish game set in the Wild West, designed to capture the tension and brutality of classic western showdowns. Whether you're introducing friends to miniature wargaming or looking for a fast-paced alternative to more...