(from the rules:) Days of Decision (DOD) is Australian Design Groups' strategic level game of the politics and conflict leading up to the Second World War. Two to seven players each manage the economics and conduct the political and military operations of one or more of the Major Powers involved. Days of Decision consists of 2 games in 1. The standard...
Days of Decision II is a strategic level game about the politics and conflicts that created the Second World War. The period covered is 1936-46, and the players can make (or choose not to make) many of the decisions that led to the war. The game is very detailed in its political aspect, and is more a political game than a wargame. Each country affected by...
Days of Knights includes rules for large scale medieval combat. Army lists are included for the major European powers of the day and include everything from pikemen to peasants. Additionally, the rules provide for play with characters: kings, bannerets, heroes, heralds, and religious personalities. Featuring: - Fast play rules with the emphasis on fun! -...
Description from the publisher: This game is based on one of the most unconventional ideas ever to have come out of international warfare – dazzle ships! Inspired by the shock and awe of Cubism and Vorticism, the dazzle ships of the First World War used a striking form of bold camouflage to confuse enemy attackers. Use this wonderfully oddball idea to...
Welcome to the Multiverse! Even in blackest day and darkest night, when all odds are stacked against them by super villains, interstellar invaders, crazed despots and maniacal anarchists, the world's finest heroes assemble to face the threat. Now, with the DC Universe Miniature Game, the stories of these epic battles between superhumans, gods and monsters...
The DC Universe Miniature Game is a tabletop skirmish game, pitting teams of exquisitely detailed miniature superheroes and villains against each other in exciting contests of strategy and might! Based on the epic, bestselling DC Universe, this game includes many of the well-loved characters that have thrilled comic book fans for generations.These mighty...
A flexible, fast-playing set of miniatures rules. An army consists of 12 units (called "elements"), classified as Blades, Warband, Knights and so forth. The rules are very simple (and can actually fit on one sheet of paper) but nevertheless pretty effective. The Fantasy version is Hordes of the Things, and the De Bellis Multitudinis: Wargames Rules for...
This is volume 1 of a series of ancient battle scenarios. Thirty-nine (39) different battles are represented from Megiddo (1479 BC) to Adrianople (378 AD). Orders of battle are given in terms of the popular DBA/DBM miniatures rules, though there is enough information given for adapting the battles to other rules systems as desired. While DBA usually...
This books describes 40 battle scenarios during the ancient period, from Acragas in 406BC to Yarmuk in 636 AD. Each scenario is given on one page. Troop order of battle is described for use by De Bellis Antiquitatis/Multitudinus (DBA/M). The author gives the number of men represented by each stand, so it should be simple to adapt the scenarios to other...