Dawn of Battle is a hex-and-counter war game system that allows players to experience battles before the modern era. The game spans 3,000 years of combat, from the age of Greek generals to the invention of gunpowder. The game system is straight forward and action packed. Players depend upon the quality of their army's leadership to provide orders needed to...
"Dawn of Empire: The Spanish American Naval War in the Atlantic, 1898" is an uncomplicated wargame centered on the naval aspects of the Spanish-American War of 1898 in the Atlantic Ocean. The game depicts this conflict at a strategic level, with most operational and tactical details represented by fast and easy-to-play systems, rather than intricate...
Dawn of Iron: The American Civil War at Sea, is a game of naval combat, set during American Civil War (1861-1865). While many think of the war’s naval campaigns as a static blockade, the truth is that it was actually just as desperate and bloody as other aspects of the conflict. From the coastal regions of Virginia and the muddy rivers of the Mississippi...
This Dawn of Iron battle pack expansion covers the battles to control the Texan coastline at Galveston and Sabine Pass in 1863. Texas was one of the Confederacy's main links to the outside world through which they could export cotton and import arms and supplies through the Texas-Mexico border and port cities such as Galveston. The Union's Anaconda plan to...
This Dawn of Iron battle pack expansion takes you just beyond the American Civil War into a historically adjacent conflict in South America involving ironclads and wooden ships. The War of the Pacific primarily involved Peru and Chile as they battled for naval supremacy over valuable guano/nitrate reserves along the South American western coast lines. Both...
This Dawn of Iron battle pack expansion concludes the epic voyage of the venerable monitor Huáscar, including the famous ironclad battle of Angamos on 8 October 1879. This is a super-sized pack includes seven new historical scenarios and all of the ships you'll need to tell the dramatic conclusion of the conflict. Inside you will find: History & Maps of...
Dawn of Peacemakers is an evolving board game with a continuing campaign. Players take roles of adventurers attempting to quell the hostilities between two warring sides. You will have to trust and cooperate with your fellow players in order to reach a more peaceful conclusion. The game consists of a number of scenarios which form an exciting story driven...
The Dawn of Revolution is the debut game in Roberto Chiavini's series of games set in the English Civil War. Like the others, Dawn of Revolution uses a chit pull design to activate leaders and their in-command subordinate units. The game is very easy to teach/learn. This new edition of Roberto's Edgehill game features totally new graphics, highly revised...
From the publisher: Dawn of the Battleship simulates naval warfare from 1890 up to 1904, just before technology began to quickly change in the years leading up to WW I. During this period, there are no all-big-gun battleships, aircraft, gun directors, or radios. In the 1890s, 1,500 yards was considered effective range, and 3,000 yards was long range. If...
Dawn of the Battleship: Monroe's Legacy is a scenario supplement for the Admiralty Trilogy Nautical wargame Dawn of the Battleship. Twenty-nine scenarios cover not only historical battles, like Manila Bay (“There Came Upon Us Numberless Projectiles”) and Santiago de Cuba, but hypothetical scenarios based on historical disputes that almost led to war, and...
In February 1904, Russia had the world’s third largest fleet, while that of Japan’s was ranked fourth. By September 1905, Japan had become number three and Russia had fallen below the top ten. Dawn of the Rising Sun contains nineteen scenarios for the Admiralty Trilogy’s Dawn of the Battleship game, covering all the major surface engagements of the...
In Mahan's Wake is ATG’s third supplement for Dawn of the Battleship. It has thirty-one scenarios, a mix of historical battles, like the Sino-Japanese War, near-historical (“almost happened”), and fictional scenarios. The latter include a series of scenarios called the Great Maritime War of 1899, by William Le Queux, one of the many “war scare” books of...