Publisher Blurb: Saints battle for dominion over forsaken Samaria, and creatures both more and less than human vie for power! The Dark Age Force Lists Book is the only tome you’ll need to command any force on this ravaged world. 356-Full Color pages, complete with Stats, background and Art for every faction, this beautiful hardcover book is required...
Re-imagined, Reinvented, and even more brutal than ever before. Dark Age 2013 Core Rules contains all the rules needed to play the game, documents and rules for each of the game's eight factions, as well as the rules for our extreme tournament format, including diverse scenarios to increase your game play experience all spread across 88 full color and...
All will be reduced to cinder! We have winessed the birth of Metamorphosis and the revival of the C.O.R.E., but now, from of the flaring sands of the east, the blazing subterranean dwellings of the Dragyri, and even the very sky above, new threats rise to challange the factions of Samaria. Dark Age Conflagration is the newest expansion book for the Dark...
EVERYTHING DIES…EVEN MACHINES We have watched the Saints of the Forsaken march across thewastes to do battle for the ruling Prevailers. The Outcasts have scavenged a living in the corners of the frontier. We have reeled in terror at the cannibal rituals of the horrific Skarrd tribes.The savage honor of the Dragyri warrior castes have dragged gasps of awe...
"His will be done". Deadly Archangels will be descending from the heavens to unleash the wrath of the Lord on to the unholy of Samaria with Fanaticism, the next trilling expansion to the Dark Age table top game. Fanaticism brings forth the Council of Prevailers and their Warknights, the Archangels. Prime human specimens, augmented by physical grafts...
Mutants. Psychics. Cannibals. Monsters. The Skarrd are all these things and much more. For generations the barbarian tribes have evolved and transformed into the survival-of-the-fittest cults. Samaria has suffered the raids and ambushes of the Skarrd for as long as they have hunted for flesh to fill their bellies and machine parts to replace their own...
Dark Age is a Sci-Fi skirmish miniatures wargame where players command groups of Grim Survivors, Savage Warriors, Berserk Robots, Cunning Aliens, in their fight for survival on a hostile planet. Games are fast, involving a handful of 28mm models per side, played using an turn sequence with alternating actions. C Combat is resolved using D20s and tend to be...
Description from the publisher: On the edge of the galaxy, heartless corporations found they could exploit the laws of the United Worlds in order to mine precious resources, and conduct immoral research into things like psychogenics, artificial intelligence, and bio-engineering. When the UW collapsed, these corporations didn’t think twice about abandoning...
Miniature wargame rules for the Dark Ages up through Norman Conquest. Originally published in "Miniature Wargames" Magazine, No. 7, 1983. Referred to on occasion as "D.A.I.S" or "The D.A.I.S. System." Made available through Wyre Forest Games Club as a free download: The game strives to capture the "feel" of the period using two or three "divisions" or...
In Dark Age Irish: A Solo Game, You command a small party of Irish warriors returning from a raid, you are being pursued by enemy forces who you must avoid/defeat to get home, preferably with the livestock you have liberated. Ideal for 28mm figures but will work in any scale with a bit of thought. TURN SEQUENCE: 1- Activate your figures to move, shoot...
Tactical Warfare 700-1300 A.D. It covers all the major military systems such as the Vikings, Crusaders, Muslim Cavalry, Byzantine Legions and Mongol Hordes. It has 14 scenarios that cover the major battles from the Battle of Tours in 732 to the Battle of Liegnitz in 1241. It has one general map that all 14 battles are fought on, in different locations on...