Corpo D'Armata, Army Corps is a miniature rulebook coming from Napoleonic battles wargame experiences that have matured over many years. These rules try to reproduce a battle or a campaign respecting the historical conditions as much as possible, such as the number and quality of troops, resources and means available to the various European armies. Trying...
Corpo Truppe Volontarie: Santander 1937 is a wargame simulation of the Italo-Nationalist offensive in Santander in August 1937, in which the Italian expeditionary corps (the C.T.V. - Corpo Truppe Volontarie) played a key role. Ground units generally represent regiments and brigades. Each air support unit represents around 20-30 aircraft. Each game turn...
Wargames Rules for the Wars of the Late 17th & Early 18th Centuries The period 1650 to 1712 saw dramatic changes in the conduct of European warfare with the final demise of the pike and the introduction of first the plug-bayonet and then its far handier successor the socket-bayonet. The heavy cavalry shed most of its armour and began to rely more and more...
Corps Command 30th Anniversary rallies once more in this enhanced Deluxe Edition! A complete and comprehensive Napoleonic system designed for detail, fast play and the “feel of playing Napoleonics!” Allows for a 40,000 man game to be completed in 3-4 hours Can be used with any scale and no rebasing needed All major and minor nation’s Army lists Features...
The first in a series of scenario books for Corps Command 3.0 Napoleonic Rules set. Includes 5 complete scenarios and 1 1809 Mini-Campaign scenario. Scenarios include Novi, Valutina Gora, Medina Rio Seco, Saumur, Valls, and the Wagram campaign. Can be used with other Divisional level napoleonic rules that feature the battalion as the smallers formation....
On November 19th, 1941, as the sun rose over a new day in the Libyan Desert, a clock was ticking in the headquarters of the British Eighth Army. They had done the impossible and surprised Erwin Rommel, the Desert Fox, slipping nearly five hundred tanks behind his lines. The opportunity to crush the Afrika Korps lay within their grasp... Totensonntag is the...
THIS GAME HAS BEEN DISCONTINUED. The Soviet First Tank Army crosses the border into Germany and strikes into the Eisenbach Gap, seeking to rip open the belly of NATO's defenses. American and German troops scramble from their bases to try and delay the Soviets, for if they get through, they will drive all the way to the Rhine. Over two thousand tanks will...
Corps Command: Dawn’s Early Light High Noon at Gerzenburg is a two-scenario expansion for Dawn's Early Light. Includes: - A new 11”x17” map - 40 new counters depicting the American 11th Armored Division, Airmobile troops from the 101st Airborne Division, the West German 27th Panzergrenadier Brigade, the Soviet 171st and 232nd Motor Rifle Brigades and the...
Now you command Soviet and NATO forces during the first battles of the Third World War. Seven scenarios give you the opportunity to explore the desperate fighting in the Eisenbach Gap and Gerzenburg. Dawn's Early Light: Red Hammer is the 2nd expanded edition of Dawn's Early Light and now includes the High Noon at Gerzenberg expansion from Line of Fire...
Battle module within the Corps Command "set" of rules. Rules are intended to be fast playing and of intermediate difficulty level. A strong command control system limits players' ability to order units. Rather than simultaneous combat, the rules use an initiative system. Extensive national leader and troop type ratings. Two scenarios are included. Corps...
A complete Campaign system for the Napoleonic Wars for Miniatures. Covers the period between 1792 and 1815 with army lists, leader ratings, campaign rules, and a campaign map. Can be used with any Napoleonic Tactical system or with Corps Command 3.0 from HR GAMES. Combine it with Line of Battle, the naval rules, for the complete package. —description from...
Corps Commander OMG (Operational Manoeuvre Group) is miniature gaming rules for 1/285 and 1/300 micro armor cold war era divisional scale operations. Ground scale is 10cm = 1km. A metric tape measure and several 6-sided and 10-sided dice are required. 100 page paperback book with a folded two sided quick reference card. There are 44 pages of rules followed...