From the rules: In brief the purpose of the game is to conquer as many of the 48 states shown on the map of the United States as possible. Description from the rulebook: Three hundred years ago the world powers were moving. Far off to the west a great unknown wilderness was opening up. North America was being conquered and empires were being built. Today...
Conquest is the orginal version of the 1970s game of the same name. Donald Benge wrote the game and his company, The Quest Game Company, publishes a quarterly "magazine" to support CONQUEST and other games by the company. There are two versions of the game: a version designed exclusively for two players and a four-player version. The 1986 versions comes...
Conquest was designed to be a diceless wargame. Its latest version updates the original with plastic units and a colorful map. Set in ancient times, Conquest has players utilizing troops, cavalry, chariots, elephants and ships to try to capture their opponents' fortifications or occupy the "quest" locations. The map is designed for point-to-point movement...
Conquest is a strategic space exploration and conquest (naturally) game for 2-4 players. Each player starts in a system at a corner of the map and expands outward from there. Each player represents a different spacefaring race/organization - the Terrans, the Olso Empire, the Federation (changed to the Confederation in the second edition), and the Tholians...
The realm is strife with conflict as armies of Humans and Dwarves battle against the swarms of Goblins and Undead. The Barbarian Horde, a neutral 5th army may also enter the fray to fight for either side. Player's will build large armies, multiple cities, and infrastructure which will help boost their economy and fuel their war machine. Also, each army has...
Conquest Europa is a derivative of Britannia, which deals with the full scope of European history from AD400 (The Fall of the Roman Empire) to AD1480 (The Fall of Constantinople). As with Britannia players control various historical factions (Romans, Huns, Mongols, Persians, Poles, Ottomans etc) and gain victory points from pre-defined activities...
Conquest: First Blood focuses on a single Character and their entourage, allowing players to experience the world of Conquest through the eyes of a soldier in the shieldwall rather than the eagle eye view of an army Commander. The first iteration of the rules did a great job at providing players with a fast whirling melee whilst serving as an excellent...
In Conquest For The Capital, 4 asymmetric factions fight to control the capital city and its sorcerous throne. For eons, the human sorcerer-kings have banished you from your homeland. But with the death of the last sorcerer-king, you now return to reclaim these ancient lands. You have only five turns before neighbouring kingdoms intervene—or a new...
“Canaan circa 1300 – 1100 BC. Each player represents one Nation vying for control of Canaan (Palestine.) The land of Canaan is represented by a pool of 20 City Tokens. Tokens (of a different color) are also used to keep track of Armies. Each Army Token a player owns generates 1 Force in the Conquest Phase. Each Army Token roughly represents 1,000 men....