This expansion is designed for 2 players with entirely new rules. One player plays the Nanjing nationalist government, controlling the Central army led by Chiang Kai-shek; the other player plays the Peking nationalist government (which was established during Central Plains War and existed for 3 months and it mostly consists of people who are against...
From DecisionGames.com: The Congo, 1964 During the 1960s the newly independent Congo was the scene of constant warfare. Congo Merc is a solitaire game that puts you in the middle of that fighting with a task force of elite commandos. You conduct breakneck advances into the heart of enemy territory, seize critical objectives and, just as important, return...
This wargame simulates the events that occurred between August of 1999 and November of 1999, in Central Africa. The game is divided in turns, each turn corresponds to one week of real time. The totality of the events that this wargame intends to represent are between 2nd August 98 and the 14th of November 1998, therefore 15 game turns. Game material : - A...
Connie & Brian Overtager Amager ("Connie and Brian conquers Amager") is based on their original comic book series. Play one of four factions with unique characters, running and effecting public life on the Danish island of Amager: An area-control game in which local government controls welfare, the private sector grows commerce, the police upholds the law...
Players enter their spaceships from the edge of a squared map that features a central sun and 12 planets, some of which have asteroids around them. The players move according to the roll of a single six-sided die either to maneuver next to planets, which they can capture only on the roll of "1", or to land on another player's piece to bounce them back off...
CONQUER, Home Island Hawaiian war card game. From the Box Ages 7 and up 2 to 4 players. Example in photo shows an actual deck with some card examples. The game itself revolves around ancient Hawaii as players battle to control an island. Card types include warriors, chiefs, divine intervention, priests, and more. 50 cards per pack plus instruction cards in...
A two player card driven wargame with a sci fi theme. Play cards from your hard to generate troops, make assaults or move your fleets. Four paths to victory. Hand management, point to point movement. Inspired by the play mechanics of "Free at Last", you play cards to create. move and assault with your troops ( space craft fleets ). You are also trying to...
“I deemed an attack on Montfaucon without any artillery preparation and after dark when we could not see the barbed wire entanglements, against a position held by a large number of machine guns and heavy guns whose fire could be brought to bear on it, would be extremely inadvisable.” –Reaction by Colonel Claude B. Sweezy, commander of the US 79th...
“Do not try to do too much with your own hands. Better the Arabs do it tolerably than that you do it perfectly. It is their war, and you are to help them, not to win it for them. Actually, also, under the very odd conditions of Arabia, your practical work will not be as good as, perhaps, you think it is.” T.E. Lawrence, Arab Bulletin, August 20, 1917 The...